Close Combat: Playing Modem to Network (154796)



The information in this article applies to:

  • Microsoft Close Combat for Windows 1.0

This article was previously published under Q154796

SUMMARY

This article discusses playing Close Combat over a modem connected to a network (LAN or WAN).

CONFIGURATION OF THE NETWORK COMPUTER

The network computer running Close Combat should be configured as follows:

  1. Check to make sure TCP/IP is loaded as a protocol for the Network adapter card, as follows:
    1. Click Start, point to Settings, and click Control Panel.
    2. Click Network.
    3. Click the Configuration tab. If TCP/IP is not listed, click Add and follow the dialog boxes.
  2. Disable the TCP/IP - Dial-Up Adapter protocol, as follows:
    1. Click Start, point to Settings, then click Control Panel.
    2. Double click System, and choose the Device Manager tab.
    3. Click Network Adapters.
    4. Click Dial-Up Adapter, and click Properties.
    5. Under Device Usage, clear the Original Configuration box.

      (Dial-Up Networking is dynamic, so re-starting Windows is not necessary.)

CONFIGURATION FOR THE MODEM USER

The computer that is connecting to the network with a modem should be configured as follows:

  1. Disable any network cards in the configuration.
  2. Connect to the LAN or WAN network using Dial-Up Adapter.
  3. Obtain your IP Address.(See the "OBTAINING YOUR IP ADDRESS" section of this article.)

OBTAINING YOUR IP ADDRESS

Player 1 must make a list of his/her IP Address and his/her opponent's address. To determine your IP address, start the game and press the 2 Player option. Your IP address should be listed. You can also determine your IP Address by starting MS-DOS. (Press the Start button, point to Programs, and click MS-DOS Prompt. Type "winipcfg", without the quotation marks.)

STARTING THE GAME

  1. Both players start Close Combat, and press the 2 Player option button on the Command screen.
  2. Player 1 (the player who has a list of both IP Addresses), clicks Initiate Connection, enters the opponent's IP Address in the space provided, and presses OK.
  3. Player 2 clicks Wait For Connection and presses OK.
Once both players hear the Artificial Entity announce "Connection Established," both can click Begin to start the game.

MORE INFORMATION

Dial-Up Networking binds to the TCP/IP protocol last and therefore is the default. For the player who chooses Wait For Connection, Close Combat looks to the Dial-Up Networking protocol, if present, regardless of the chosen IP Address.

To play a game on a network, see the following article in the Microsoft Knowledge Base:

154728 Close Combat: Playing Over a Network

To play a game with an opponent by connecting modem to modem, see the following article in the Microsoft Knowledge Base:

154729 Close Combat: Modem Play Using Dial-Up Networking

To play a game with an opponent by connecting to the Internet, see the following article in the Microsoft Knowledge Base:

154727 Close Combat: Playing Over the Internet


Modification Type:MajorLast Reviewed:2/18/2002
Keywords:kbHardware kbhowto kbmm kbusage KB154796