INFO: When to Select and Realize OpenGL Palettes (151489)
The information in this article applies to:
- Microsoft Win32 Application Programming Interface (API), when used with:
- Microsoft Windows NT Server 3.51
- Microsoft Windows NT Server 4.0
- Microsoft Windows NT Workstation 3.51
- Microsoft Windows NT Workstation 4.0
This article was previously published under Q151489 SUMMARY
An OpenGL application must select and realize its palette before setting
the current rendering context with wglMakeCurrent.
MORE INFORMATION
An OpenGL application typically makes its rendering context current one
time only when the application is created, or repeatedly just prior to
rendering, as in WM_PAINT for example.
In the first case, the palette must be created, selected, and realized
prior to the initial wglMakeCurrent.
In the second case, the palette should be selected and realized before
every call to wglMakeCurrent.
Modification Type: | Minor | Last Reviewed: | 3/21/2005 |
---|
Keywords: | kbinfo KB151489 |
---|
|