3D Movie Maker: Storing Recorded/Imported Sounds (139366)
The information in this article applies to:
- Microsoft 3D Movie Maker
- Microsoft Nickelodeon 3D Movie Maker for Windows 1.0
This article was previously published under Q139366 SUMMARY
If you have recorded and imported sounds in 3D Movie Maker, and if the
sounds are not used in the current movie, 3D Movie Maker displays the
following warning:
You recorded or imported sounds that you didn't use in your movie.
Do you want to: Get rid of them before closing the movie? Leave the
unused sounds in the file?
If you opt to "Get rid of them before closing the movie," all of the
recorded and imported sounds that you didn't use in the movie are
removed from the 3D Movie Maker file. If you want to use them again,
you'll need to either record the sounds again or import them in to 3D Movie
Maker again.
If you choose "Leave the unused sounds in the file," all of the sounds
remain in the 3D Movie Maker (.3mm) file and are available for you to
use the next time you edit the movie.
MORE INFORMATION
To make sure that you do not unintentionally lose the sounds that you
created using 3D Movie Maker, record the sounds using Windows Sound
Recorder. These files are saved as .wav files.
Sound files are compressed when you import them into 3D Movie Maker. They
are stored in a proprietary format that takes up less hard drive space than
standard .wav files.
Modification Type: | Minor | Last Reviewed: | 8/17/2005 |
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Keywords: | kbhowto KB139366 |
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