HOWTO: How to Use CBitmapButton to Resize a Bitmap to Fit a Button (134421)



The information in this article applies to:

  • The Microsoft Foundation Classes (MFC), when used with:
    • Microsoft Visual C++ for Windows, 16-bit edition 1.5
    • Microsoft Visual C++ for Windows, 16-bit edition 1.51
    • Microsoft Visual C++ for Windows, 16-bit edition 1.52
    • Microsoft Visual C++, 32-bit Editions 2.0
    • Microsoft Visual C++, 32-bit Editions 2.1
    • Microsoft Visual C++, 32-bit Editions 2.2
    • Microsoft Visual C++, 32-bit Editions 4.0
    • Microsoft Visual C++, 32-bit Editions 4.1
    • Microsoft Visual C++, 32-bit Enterprise Edition 4.2
    • Microsoft Visual C++, 32-bit Professional Edition 4.2

This article was previously published under Q134421

SUMMARY

You can override the default behavior of CBitmapButton so the bitmap sizes to fit the button. How CBitmapButtons behave during initialization depends on which function is used to load the bitmaps.
Function        Behavior                  When used
AutoLoad()      button sizes to bitmap    button is in dialog box

LoadBitmaps()   button remains at size    button is in non-dialog
                specified when created    window
				
If you want the bitmap to stretch to fit the dimensions of the button you create, you must override these functions:
   CBitmapButton::AutoLoad()
   CBitmapButton::DrawItem()
				
NOTE: You need only override AutoLoad() if you call it to initialize a button.

MORE INFORMATION

The following steps give the necessary changes to AutoLoad and DrawItem:

  1. Implement the owner drawn CBitmapButton using one of the standard procedures described in the Books Online help for the CBitmapButton class.
  2. Derive a class from CBitmapButton.

    NOTE: If you are using Classwizard, you can not derive directly from CBitmapButton; use a base class lower in hierarchy.
  3. To override the AutoLoad member function:

    1. Include a function prototype in your CBitmapButton-derived class header (.h) file, as in this example:
            class CMyButton: public CBitmapButton
            {
              ...
            public:
              CMyButton(){};
              BOOL AutoLoad(UINT nID, CWnd* pParent);     // ADD THIS LINE
              ...
            };
      								
    2. Implement CMyButton::AutoLoad() in the .cpp file by copying the CBitmapButton::AutoLoad() function from Winbtn.cpp file in the MFC Src directory and changing the following line near the end of the function into a comment:
            // change following to a comment to prevent button resizing
            // SizeToContent();
      								
  4. To override the DrawItem() member function:

    1. Include a function prototype in your CBitmapButton-derived class header (.h) file, as in this example:
            class CMyButton: public CBitmapButton
            {
              ...
            public:
              CMyButton(){};
              void DrawItem(LPDRAWITEMSTRUCT lpDIS);     // ADD THIS LINE
              ...
            };
      								
    2. Implement CBitmapButton::DrawItem() in the .cpp file by copying the CBitmapButton::DrawItem() function from Winbtn.cpp in the MFC Src directory and making these changes:

      Replace this code:
               pDC->BitBlt(rect.left, rect.top, rect.Width(), rect.Height(),
                   &memDC, 0, 0, SRCCOPY);
      								
      with this code:
               // determine bitmaps size for use in StretchBlt
               BITMAP bits;
               pBitmap->GetObject(sizeof(BITMAP),&bits);
               pDC->StretchBlt(rect.left,rect.top,rect.Width(),rect.Height(),
                  &memDC,0,0,bits.bmWidth, bits.bmHeight, SRCCOPY);
      								
  5. Modify the declaration of the CBitmapButton member variable from step 1 so that it is now of type CMyButton.

Modification Type:MajorLast Reviewed:12/9/2003
Keywords:kbBitmap kbButton kbcode kbCtrl kbhowto KbUIDesign KB134421