MORE INFORMATION
AllocSelector(UINT uSelector)
AllocSelector(UINT uSelector) allocates a new selector or array of tiled
selectors and copies the base address, limit (length), and access rights of
uSelector to the new selector(s). If the limit of uSelector is less than or
equal to 64K, a single selector is allocated. If the limit of uSelector is
larger than 64K, an array of tiled selectors is allocated such that each
selector points to a 64K portion of the limit of uSelector.
If uSelector is NULL, AllocSelector allocates a single, completely
uninitialized selector. The selector cannot be used until its base address,
limit (length), and access rights have been set. To set the access rights
of an unitialized selector, you must call the DOS Protected Mode Interface
(DPMI) Set Descriptor Access Rights function (0x09). Furthermore, you must
set the selector's table bit and privilege bits by using a bitwise-OR mask
of 0x0007 to set the lowest-order three bits of the selector.
You should copy an existing selector instead of allocating an uninitialized
selector because it is easier to allow AllocSelector set the newly created
selector's access control bits. After creating a copy of an existing
selector, use SetSelectorLimit and SetSelectorBase to make the copy point
to the desired location.
Selectors allocated by AllocSelector must be freed by FreeSelector because
the system does not track or manage them automatically.
FreeSelector(UINT uSelector)
FreeSelector(UINT uSelector) frees either a single selector or an array of
tiled selectors depending on the limit of uSelector. Frees one selector for
each 64K portion of the limit of uSelector. The selector or array of tiled
selectors being freed must have been allocated previously by AllocSelector.
Furthermore, the limit of uSelector must be the same as the selector used
as a parameter in the call to AllocSelector.
Example Array of Tiled Selectors
An example array of tiled selectors looks like this (assuming that the
selector passed to AllocSelector has a limit of 256K):
Sel 1 Sel 2 Sel 3 Sel 4
0 64K 128K 192K 256K
+----------+----------+----------+----------+
| | | | |
+----------+----------+----------+----------+
| | | |--------->| (Limit = 64K)
| | |-------------------->| (Limit = 128K)
| |------------------------------->| (Limit = 192K)
|------------------------------------------>| (Limit = 256K)
Notice that each successive selector's base address starts 64K from the
previous selector's base address and has a limit that is 64K less than the
previous selector. What really makes these selectors tiled is that they are
contiguous in the local descriptor table (LDT). For example, if Sel 1 has a
value of 0x97, then Sel 2 will be 0x9F, Sel 3 will be 0xA7, and Sel 4 will
be 0xAF.
Only Sel 1 is used to create a huge pointer to the block. As you increment
through the block, the compiler generates the correct code to switch from
Sel 1 to Sel 2 to Sel 3 to Sel 4 automatically. The code listed in the
"Code Sample Two" section of this article demonstrates this.
Code Sample One
This example shows how to allocate exactly one data selector. Code segments
in 16-bit code are always less than 64K, so you can ensure that you don't
allocate multiple selectors by allocating a copy of a code selector and
converting it into a data selector:
UINT codeSelector, dataSelector;
_asm {
mov ax, cs
mov codeSelector, ax
}
dataSelector = AllocSelector(codeSelector);
if (!dataSelector)
return NULL;
// Change dataSelector from a code selector into a data selector
if (PrestoChangoSelector(codeSelector, dataSelector))
{
// Set the desired base address and limit
SetSelectorBase(dataSelector, dwLinearBase);
DPMISetSelectorLimit(dataSelector, dwLimit);
}
else
{
// If you get here, you couldn't change dataSelector so you need
// to free it because you can't use it as a code selector
FreeSelector(dataSelector);
return NULL;
}
// You now have a single data selector. Use it, and then free it by
// calling FreeSelector.
Code Sample Two
This example shows how to automatically allocate an array of tiled
selectors that points to a specified region of memory, and obtain a huge
pointer from the selector array:
// The application creates, uses, and frees a huge pointer here
char __huge * hpMem;
hpMem = CreateHugePointer (dwBaseAddress, dwLength);
// hpMem now points to a region of pre-allocated memory, such
// as a memory-mapped hardware device's buffer. Use it as you
// would any pointer.
FreeHugePointer (hpMem);
// The following three functions show how to allocate an array
// of tiled selectors that point to a specified region of memory.
/*--------------------------------------------------------------
This function creates a huge pointer with the proper number
of selectors to access physical memory. The huge pointer may be
used by C or C++ code. dwLinearBase is a 32-bit linear address,
and dwLength is the number of bytes that the huge pointer will
be able to access. This function returns the huge pointer if it
succeeds, or it returns NULL if it fails.
--------------------------------------------------------------*/
void __huge * CreateHugePointer (DWORD dwLinearBase,
DWORD dwLength)
{
WORD tempSelector = NULL;
WORD codeSelector = NULL;
WORD dataSelector = NULL;
DWORD dwLimit;
/*
A segment's limit is defined as the last accessible offset in
the segment. Because the limit is the last accessible offset, it
is the desired length of the segment minus 1. For example, if
you want a 64K segment, then you need a limit of 0xFFFF, not
0x10000, because the segment contains byte offsets 0 to 0xFFFF.
Note that a segment with a limit of 0 is actually a single byte
in length. Thus, this function considers a length of zero
invalid.
*/
if (dwLength == 0)
return NULL;
dwLimit = dwLength - 1;
/*
Allocate a single temporary selector by making a copy of the
code segment selector and converting the copy to a data
selector. Code segments are always less than or equal to
64K in length, so you are guaranteed to get a single temporary
selector and be sure to free a single selector.
Once you have the temporary selector, set its base address and
limit to the desired values, which may be larger than 64K.
Because the memory must be accessed by 16-bit code, you must
allocate an array of tiled selectors. The temporary selector is
used to force AllocSelector to allocate an array of the proper
number of tiled selectors, each with the proper base and limit.
Then you can free the single temporary selector.
If you fail anywhere along the way, clean up whatever has been
done, and return NULL.
*/
_asm {
mov ax, cs
mov codeSelector, ax
}
tempSelector = AllocSelector (codeSelector);
if (!tempSelector)
return NULL;
/*
If you can successfully change the tempSelector into a
data selector, set its base address and limit to the
desired base and limit, and then allocate the real selector
array. Otherwise, prepare to return NULL.
SetSelectorLimit does not handle the granularity bit of
selectors properly, which limits its usefulness only to ranges
of addresses less than 1MB in length. This function calls
DPMISetSelectorLimit, a function defined below, to overcome
this limitation and allow you to create arrays of tiled
selectors that can access more than 1MB.
*/
if (PrestoChangoSelector (codeSelector, tempSelector))
{
SetSelectorBase(tempSelector, dwLinearBase);
DPMISetSelectorLimit(tempSelector, dwLimit);
dataSelector = AllocSelector(tempSelector);
}
else
dataSelector = NULL;
// Clean up temp selector
DPMISetSelectorLimit(tempSelector, 0L);
FreeSelector(tempSelector);
// dataSelector will be NULL if it could not be allocated
// successfully, making this function return NULL.
return (void __huge *)MAKELONG(0, dataSelector);
}
/*--------------------------------------------------------------
This function frees pointers allocated by CreateHugePointer.
It correctly frees all tiled selectors created to access the
block of physical memory. It is very important that you call
this on all pointers created by CreateHugePointer and that you
do not call this function on pointers allocated by any way
other than using CreateHugePointer.
--------------------------------------------------------------*/
void FreeHugePointer (void __huge * hPtr)
{
if (hPtr)
FreeSelector (HIWORD(hPtr));
}
/*--------------------------------------------------------------
This function sets the limit of a selector using DPMI Function
0008h (Set Segment Limit). This function is necessary if the
segment size is greater than 1 MB because the Windows
SetSelectorLimit() API function does not correctly set selector
limits greater than 1 MB.
Segments that are larger than 1MB are actually page granular,
meaning that in the descriptor, the limit field is actually
stored as the number of 4K pages rather than bytes. When you
specify a limit greater than 1MB, this function rounds it up
to the nearest page boundary.
No matter the size of the segment, this function always accepts
selector limits in number of bytes, never pages. The conversion
between bytes and pages is handled internally.
Note that this function takes a segment limit, which is one less
than the number of bytes in the segment.
--------------------------------------------------------------*/
BOOL DPMISetSelectorLimit (UINT selector, DWORD dwLimit)
{
BOOL bRetVal=TRUE;
// If the limit is >= 1MB, we need to make the limit a mulitple
// of the page size or DPMISetSelectorLimit will fail.
if( dwLimit >= 0x100000 )
dwLimit |= 0x0FFF;
__asm
{
mov ax, 0008h
mov bx, selector
mov cx, word ptr [dwLimit+2]
mov dx, word ptr [dwLimit]
int 31h
jnc success
mov bRetVal, FALSE
success:
}
return bRetVal;
}
Four Caveats to Keep in Mind
Keep the following in mind when using the suggestions in this article:
- Allocating selectors does not actually allocate any memory. It merely
creates a pointer that can be used to access existing memory (memory
previously allocated or provided by a memory-mapped hardware device). Do
not confuse allocating selectors with allocating memory.
- Selectors that alias (point to) a memory block allocated by Windows are
not updated if the memory block is moved. To ensure that the memory
block is not moved, call GlobalFix on it before creating a selector that
aliases it. However, if the allocated selector points to memory provided
by a hardware device, there is no need to call GlobalFix because the
device's memory was not allocated by Windows.
- The Windows memory manager does not keep track of which task allocated
selectors with these functions, so you must ensure that the task frees
them correctly. In particular, make sure it does not free more or fewer
selectors than it allocated. The sample code in this article
demonstrates the proper way to allocate and free selectors with these
functions.
- Allocating large numbers of selectors is discouraged because selectors
are a limited resource.