How to change the mouse pointer for a window in MFC by using Visual C++ (131991)
The information in this article applies to:
- The Microsoft Foundation Classes (MFC), when used with:
- Microsoft Visual C++ for Windows, 16-bit edition 1.5
- Microsoft Visual C++ for Windows, 16-bit edition 1.51
- Microsoft Visual C++ for Windows, 16-bit edition 1.52
- Microsoft Visual C++, 32-bit Editions 1.0
- Microsoft Visual C++, 32-bit Editions 2.0
- Microsoft Visual C++, 32-bit Editions 2.1
- Microsoft Visual C++, 32-bit Editions 4.0
- Microsoft Visual C++, 32-bit Enterprise Edition 5.0
- Microsoft Visual C++, 32-bit Enterprise Edition 6.0
- Microsoft Visual C++, 32-bit Professional Edition 5.0
- Microsoft Visual C++, 32-bit Professional Edition 6.0
- Microsoft Visual C++, 32-bit Learning Edition 6.0
- Microsoft Visual C++ .NET (2002)
- Microsoft Visual C++ .NET (2003)
- Microsoft Visual C++ 2005 Express Edition
This article was previously published under Q131991 Note Microsoft Visual C++ .NET (2002) supports both the managed code
model that is provided by the Microsoft .NET Framework and the unmanaged native
Microsoft Windows code model. The information in this article applies only to
unmanaged Visual C++ code.
Note Microsoft Visual C++ 2005 supports both the managed code
model that is provided by the .NET Framework and the unmanaged native
Windows code model. SUMMARY In a Windows-based application, a window is always created
based on a window class. The window class identifies several characteristics of
the windows based on it, including the default mouse pointer (cursor). In some
cases, an application may want to change the pointer associated with certain
windows that it creates. This article describes three methods an MFC
application can use to display different pointers at different times.
MORE INFORMATION Here are some situations when you might want an MFC
application to display different pointers at different times: - When the default pointer isn't a good user-interface object
for a particular application. For example, an I-beam pointer is more suitable
than the arrow for a text editor window in NotePad. This could involve changing
the pointer for the entire run of the application.
- When an application performs a lengthy operation, such as
disk I/O, an hourglass pointer is more appropriate than the arrow. By changing
the pointer to an hourglass, you provide good visual feedback to the user. This
could involve changing the pointer for a limited period of time.
Three methods Here are three ways an application can change the mouse pointer
in a window: - Override the CWnd::OnSetCursor() function. Call Windows API
SetCursor() function to change the pointer.
- Register your own window class with the desired mouse
pointer, override the CWnd::PreCreateWindow() function, and use the
newly-registered window class to create the window.
- To show the standard hourglass pointer, an application can
call the CCmdTarget::BeginWaitCursor(), which displays the hourglass, and call
CmdTarget::EndWaitCursor() to revert back to the default pointer. This scheme
works only for the duration of a single message. If the mouse is moved before a
call to EndWaitCursor is made, Windows sends a WM_SETCURSOR message to the
window underneath the pointer. The default handling of this message resets the
pointer to the default type, the one registered with the class, so you need to
override CWnd::OnSetCursor() for that window, and reset the pointer back to the
hourglass.
Code to illustrate the three methods The following code shows by example how to change the mouse
pointer of a CView derived class window by using the three methods.
m_ChangeCursor is a member variable of CMyView class and is of type BOOL. It
indicates whether a different pointer type needs to be displayed. Method one Change the mouse pointer for the CMyView object by overriding
CWnd::OnSetCursor() function. Use ClassWizard to establish the message map
function CMyView::OnSetCursor() for Windows message WM_SETCURSOR and supply the
body of the function as follows:
BOOL CMyView::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
if ( m_ChangeCursor )
{
::SetCursor(AfxGetApp()->LoadStandardCursor(IDC_WAIT));
return TRUE;
}
return CView::OnSetCursor(pWnd, nHitTest, message);
}
Method two Register your own window class containing the desired mouse
pointer by using either the AfxRegisterClass() or AfxRegisterWndClass() function.
Then create the view window based on the registered window class. For more
information on registering window classes in MFC, please see MFC Tech Note 1,
"Window Class Registration."
BOOL CMyView::PreCreateWindow(CREATESTRUCT& cs)
{
cs.lpszClass = AfxRegisterWndClass(
CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW, // use any window styles
AfxGetApp()->LoadStandardCursor(IDC_WAIT),
(HBRUSH) (COLOR_WINDOW + 1)); // background brush
return CView::PreCreateWindow(cs)
}
Method three Call the BeginWaitCursor() and EndWaitCursor() functions to
change the mouse pointer. NoteCWinApp::DoWaitCursor(1) and CWinApp::DoWaitCursor(-1) work
similarly to BeginWaitCursor() and EndWaitCursor(), respectively.
void CMyView::PerformLengthyOperation()
{
BeginWaitCursor(); // or AfxGetApp()->DoWaitCursor(1)
//...
EndWaitCursor(); // or AfxGetApp()->DoWaitCursor(-1)
}
Note If calls to BeginWaitCursor() and EndWaitCursor() are not in the
same handler, you must override OnSetCursor as follows:
BOOL CMyView::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
if (m_ChangeCursor)
{
RestoreWaitCursor();
return TRUE;
}
return CView::OnSetCursor(pWnd, nHitTest, message);
}
In this example, set m_ChangeCursor to TRUE just before the call to
BeginWaitCursor(), and set it back to FALSE after the call to EndWaitCursor().
Modification Type: | Major | Last Reviewed: | 12/12/2005 |
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Keywords: | kbCursor kbhowto KbUIDesign kbWndw KB131991 kbAudDeveloper |
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