Drawing Three-Dimensional Text in OpenGL Applications (131024)
The information in this article applies to:
- Microsoft Win32 Application Programming Interface (API), when used with:
- Microsoft Windows NT Server 3.51
- Microsoft Windows NT Server 4.0
- Microsoft Windows NT Workstation 3.51
- Microsoft Windows NT Workstation 4.0
This article was previously published under Q131024 SUMMARY
GDI operations, such as TextOut, can be performed on an OpenGL window only
if the window is single-buffered. The Windows NT implementation of OpenGL
does not support GDI graphics in a double-buffered window. Therefore, you
cannot use GDI functions to draw text in a double-buffered window, for
example. To draw text in a double-buffered window, an application can use
the wglUseFontBitmaps and wglUseFontOutlines functions to create display
lists for characters in a font, and then draw the characters in the font
with the glCallLists function.
The wglUseFontOutlines function is new to Windows NT 3.51 and can be used to draw 3-D characters of TrueType fonts. These characters can be rotated, scaled, transformed, and viewed like any other OpenGL 3-D image. This function is designed to work with TrueType fonts.
The GLFONT sample shows how to use the wglUseFontOutlines function to create display lists for characters in a TrueType font and how to draw,
scale, and rotate the glyphs in the font by using glCallLists to draw
the characters and other OpenGL functions to rotate and scale them. You
need the Win32 SDK for Windows NT 3.51 to compile this sample, and you need
to incorporate wglUseFontOutlines in your own application. You also need Windows NT 3.51 to execute the application.
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To specify the TrueType font for which you want wglUseFontOutlines to create display lists, you must first create the desired logical font by
using CreateFont or CreateFontIndirect. Then, you must select the HFONT created into a screen device context (HDC) with SelectObject, and send the HDC to the wglUseFontOutlines function. Each character is mapped in the x and y directions in the display lists. You need to specify the depth in the negative z direction in the extrusion parameter of wglUseFontOutlines.
You can also specify whether you want the 3-D glyphs to be created with
line segments or polygons. To instruct wglUseFontOutlines to create the 3-D glyphs with lines segments, specify WGL_FONT_LINES in the format
parameter. To create them with polygons, specify WGL_FONT_POLYGONS.
Here is an example showing how to create a set of display lists to draw
the characters of the Arial TrueType font as a set of polygons:
LOGFONT lf;
HFONT hFont, hOldFont;
GLYPHMETRICSFLOAT agmf[256];
// An hDC and an hRC have already been created.
wglMakeCurrent( hDC, hRC );
// Let's create a TrueType font to display.
memset(&lf,0,sizeof(LOGFONT));
lf.lfHeight = -20 ;
lf.lfWeight = FW_NORMAL ;
lf.lfCharSet = ANSI_CHARSET ;
lf.lfOutPrecision = OUT_DEFAULT_PRECIS ;
lf.lfClipPrecision = CLIP_DEFAULT_PRECIS ;
lf.lfQuality = DEFAULT_QUALITY ;
lf.lfPitchAndFamily = FF_DONTCARE|DEFAULT_PITCH;
lstrcpy (lf.lfFaceName, "Arial") ;
hFont = CreateFontIndirect(&lf);
hOldFont = SelectObject(hDC,hFont);
// Create a set of display lists based on the TT font we selected
if (!(wglUseFontOutlines(hDC, 0, 255, GLF_START_LIST, 0.0f, 0.15f,
WGL_FONT_POLYGONS, agmf)))
MessageBox(hWnd,"wglUseFontOutlines failed!","GLFont",MB_OK);
DeleteObject(SelectObject(hDC,hOldFont));
. . . .
. . . .
. . . .
. . . .
To display these 3-D characters in a string, use the following code:
// Display string with display lists created by wglUseFontOutlines()
glListBase(GLF_START_LIST); // indicate start of display lists
// Draw the characters
glCallLists(6, GL_UNSIGNED_BYTE, "OpenGL");
Modification Type: | Minor | Last Reviewed: | 3/7/2005 |
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Keywords: | kbfile kbinfo KB131024 |
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