BUG: Wrong Operator Delete Called for Exported Class (122675)
The information in this article applies to:
- Microsoft Visual C++ for Windows, 16-bit edition 1.0
- Microsoft Visual C++ for Windows, 16-bit edition 1.5
- Microsoft Visual C++ for Windows, 16-bit edition 1.51
- Microsoft Visual C++ for Windows, 16-bit edition 1.52
- Microsoft Visual C++, 32-bit Editions 1.0
- Microsoft Visual C++, 32-bit Editions 2.0
- Microsoft Visual C++, 32-bit Editions 2.1
- Microsoft Visual C++, 32-bit Editions 2.2
- Microsoft Visual C++, 32-bit Editions 4.0
- Microsoft Visual C++, 32-bit Editions 4.1
- Microsoft Visual C++, 32-bit Enterprise Edition 4.2
- Microsoft Visual C++, 32-bit Enterprise Edition 5.0
- Microsoft Visual C++, 32-bit Professional Edition 4.2
- Microsoft Visual C++, 32-bit Professional Edition 5.0
This article was previously published under Q122675 SYMPTOMS
When allocating and deleting an object of a class that is exported from a
DLL, you may find that the new operator in the EXE is called to allocate
the memory but the delete operator in the DLL is called to delete the
memory. Therefore, there is a new/delete mismatching problem, which may
cause run-time errors.
CAUSE
This problem is a result of the way objects are allocated, constructed,
destructed and deallocated. The following things occur when allocating
and deallocating objects that have constructors and destructors:
Allocating:
A1. The memory that the object will reside in is allocated.
A2. The appropriate constructor for that object is called.
Deallocating:
D1. The destructor for the object is called.
D2. If the object is being deallocated via delete, call delete.
Step D2 is where the problem arises for objects created from classes
exported from a DLL. Steps D1 and D2 are often carried out by a scalar or
vector deleting destructor, which are a compiler generated helper
functions. When this helper function is created in the DLL, any calls it
makes to the delete operator will be in the context of the DLL. Therefore
the delete operator overridden in the EXE will not be called as expected.
Note that the scalar deleting destructor is called when deallocating single
objects, and the vector deleting destructor is called when deallocating
arrays of one or more objects.
RESOLUTION
You can use one of the following workarounds:
- If your code does not use virtual destructors, make the constructor
and destructor for the object inline, and put the actual work into
your own helper functions. If the destructor is inline, the code
and the compiler generated helper functions (if present) are in the
EXE and so the proper operator delete is called.
If the destructor is virtual, this work-around won't work. This is
because virtual functions can be called through base class
pointers, usually known as run-time binding or dynamic binding.
Which function is called is determined at runtime through the
v-table. Since inlining is generated at compile time, runtime
binding is not possible if the functions are actually inlined.
- or -
- Override the operators new and delete for the DLL classes so that
the new/delete calls usage will be made within the DLL. A class
with its own version of new and delete will override any global
version of new and delete defined in either the EXE or the DLL.
Therefore the proper new and delete will always be called. Please
see the sample code below in the MORE INFORMATION section.
- or -
- If you are using Visual C++ 2.0 or later, try using a template
wrapper class. By using this templated class, you are deriving a
class "on the fly" from the imported class. The constructor
and the destructor for the new class are in the context of the
EXE and not in the context of the DLL and the problem will be
avoided. Please see the sample code below in the MORE INFORMATION
section.
If you are using Visual C++ 16-bit editions, you can derive a
class from the DLL exported class in the EXE file, so the
constructor and the destructor for the new class are in the
context of the EXE and not in the context of the DLL and the
problem also will be avoided.
- or -
- If you use Visual C++ 5.0 or later, a new implementation of
new/delete is available which is virtually transparent. To invoke
this new implementation you must:
- Specify _declspec(dllexport) in the class declaration when
you implement the class.
- Specify _declspec(dllimport) in the class declaration when
you use the class.
- Use a virtual destructor.
If these requirements aren't met, the compiler generates code using
the same new/delete implementation that was present in the previous
version of the product.
STATUS
Microsoft is researching this problem and will post new information here in
the Microsoft Knowledge Base as it becomes available.
MORE INFORMATION
The following sample code demonstrates the problem and provides the
workarounds mentioned above in the RESOLUTION section.
1. Sample Code Illustrates the Problem and Workaround #2
Use the following files to build two projects, one for DLL and one
for EXE. In the DLL project, include file testdll.cpp and define
preprocessor identifier _DLL. In the EXE project, include file
testapp.cpp. testdll.h is the shared header file for both DLL
and EXE.
Make sure to define preprocessor identifier _WORKAROUND in both the
EXE and the DLL projects if you want to work around the problem.
For example, using the compiler switch /D_WORKAROUND.
The problem code produces the following output:
In EXE global new
In DLL class constructor
In DLL class destructor
In DLL global delete
The workaround code produces the following output:
In DLL class new
In DLL class constructor
In DLL class destructor
In DLL class delete
/* Compile options needed:
* testapp - /MD and default settings for Console application.
* testdll - /MD, /D_DLL, and default setting for DLL project.
* Use /D_WORKAROUND in both the EXE and DLL projects to see the
* work-around.
*/
testdll.h
#include <iostream.h>
#include <stdlib.h>
#ifdef _DLL
#define DLLEXP __declspec(dllexport)
#else
#define DLLEXP __declspec(dllimport)
#endif
// For use with the 16-bit versions, you need to use the following code
// to define DLLEXP. Also start by using a QuickWin application for
// testapp and a DLL project for testdll
//#ifdef _DLL
//#define DLLEXP __export
//#else
//#define DLLEXP
//#endif
class DLLEXP testdll
{
public:
testdll();
virtual ~testdll();
#ifdef _WORKAROUND
void* operator new( size_t tSize );
void operator delete( void* p );
#endif
};
testapp.cpp
#include <iostream.h>
#include "testdll.h"
void* operator new(size_t nSize)
{
void* p=malloc(nSize);
cout << "In EXE global new\n";
return p;
}
void operator delete( void *p )
{
free(p);
cout << "In EXE global delete\n";
}
void main()
{
testdll *p = new testdll;
delete p;
}
testdll.cpp
#include <iostream.h>
#include "testdll.h"
DLLEXP testdll::testdll()
{
cout << "In class DLL constructor\n";
}
DLLEXP testdll::~testdll()
{
cout << "In class DLL destructor\n";
}
void* operator new( size_t tSize )
{
void* p=malloc(tSize);
cout << "In DLL global new\n";
return p;
}
void operator delete( void* p )
{
free(p);
cout << "In DLL global delete\n";
}
#ifdef _WORKAROUND
DLLEXP void* testdll :: operator new( size_t tSize )
{
void* p=malloc(tSize);
cout << "In DLL class new\n";
return p;
}
DLLEXP void testdll :: operator delete( void* p )
{
free(p);
cout << "In DLL class delete\n";
}
#endif
2. Sample Code for Workaround #3
The following code fragment demonstrates how you might implement a
template wrapper class in the EXE to work around this problem:
template <class T>
class DLLFix: public T
{
public:
DLLFix();
virtual ~DLLFix();
};
Assuming that ExportedClass is a class that is exported from a DLL,
make the following change:
//Old code
ExportedClass * p = new ExportedClass;
delete p; // wrong delete may be called here;
//new code
DLLFix<ExportedClass> * p = new DLLFix<ExportedClass>;
delete p;
Modification Type: | Major | Last Reviewed: | 12/9/2003 |
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Keywords: | kbbug kbcode kbCompiler KB122675 |
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