SUMMARY
Visual C++, 32-bit Edition, supports three calling
conventions: C (_cdecl), standard (
_stdcall), and fastcall (
_fastcall). The compiler does not support the Pascal calling convention (
_pascal) provided by Microsoft compilers for MS-DOS and 16-bit Windows.
The following table summarizes the calling conventions.
_cdecl _stdcall _fastcall
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Arguments Pushed R to L Pushed R to L Note 3
Stack cleaned up by Caller Called Called
Naming convention Prepend "_" Note 1 Note 2
Note 1 The _stdcall calling convention decorates each function name by prepending an
underscore character (as the _cdecl convention does) and appending an at sign "@" and the decimal
representation of the number of bytes of stack space required. Each argument is
widened to a multiple of four bytes.
Note 2 The _fastcall calling convention decorates each function name by prepending an
at sign "@" and appending an at sign and the decimal representation of the
number of bytes of stack space required. Each argument is widened to a multiple
of four bytes.
Note 3 The first two function arguments that require four or fewer bytes
are placed into registers. The caller pushes the remainder of the parameters
onto the stack from right to left. This behavior may change in future
versions.
The default calling convention is
_cdecl. If an application declares a function that accepts a variable
number of arguments with the
_fastcall or
_stdcall calling convention, the compiler uses the
_cdecl calling convention for that function.