This is a little tool that runs under Win32 to generate an HTML reference from a set of unreal scripts - files that end in .uc - in the directory of your choice. The actual class tree has the format: class Object (), 7 subclasses, 0 states, 5 vars, 0 events, 0 functions Click on the "class" to see it's subclasses/states, or click on the "Object ()" to see the var/event/function listing. (For some reason, clicking anywhere else won't work because of the FONT tags, that's MS for you). To use: Create an empty directory. type "unrealref " at the command line. Simple. It'll scan all .uc files in the given directory and all its child directories, then generate an index.html file, and a LOT of XXXXX.html files, where XXXXX is a number. Notes: It generates about 750 files from the base script set - if the cluster size on your HD is 4k, that means about 3Mb of space. (I may sort this out sometime.) It needs the 'MFC40.dll's to run - just try it, it'll tell you if you don't have them. I'm not supporting this at all - if it blows your machine up, I REALLY don't want to know about it. Netscape doesn't like the output much, because it uses DHTML. To edit the index.html for Netscape, open it in a text editor, and find the line near the top that reads ".clsBlurb { display:none; }" - change the 'none' to 'block', and it should be fine (just means it will all be unfolded). Hope it helps. - Golliwog V1.01 1/6/98