================================================================ Title : NaliWizard Player Class Version : 0.5 Release Date : 09/28/98 Filename : NaliWizard_player.zip Author : Rob 'MHz' Knight Email Address : unreal@neo.lrun.com Web Page : n/a Description : Beta release of NaliWizard Player Class Other mods by author : some ================================================================ --- Play Information --- Game : Unreal Level Name : N/A Single Player : N/A Cooperative : N/A Deathmatch : N/A Dark Match : N/A Difficulty Settings : N/A New Sounds : None New Graphics : None Known bugs : Play balance is definately an issue. I definately need to adjust the mana amount and mana usage. ---To do--- -Add more spells -Need a set of Nali hands for the player view(anyone interested?) -all classes except the mercenary can use all items, weapons and armor right now -need a modeler skinner to make first person views of the monsters' weapons anyone interested? --- Construction --- Editor(s) used : UnrealEd Base : Based on Player/Mercenary Pawn class Construction Time : unfinished Installation ------------ Step 1) a)Place the TransMod.u and forcegun.u files into your Unreal/System directory. Step 2) Open your Unreal.ini (or whatever ini you use (Server1.ini for ex.)) Edit the following a) under [UnrealI.UnrealMeshMenu] Add: TransMod.NaliWizardr Place that under the next available slot for PlayerClasses For Example: PlayerClasses[9]=TransMod.NaliWizard b) Increase the NumPlayerClasses= by one (maximum 16). NumPlayerClasses is listed just after the PlayerClasses[x] listing in the [UnrealI.UnrealMeshMenu] group. c) Close your ini file Your done and ready! You should now be able to NaliWizard Player Class! Extended description: -------------------- The NaliWizard has several abilities. He has a dispersion pistol that works just like the normal one for now. He also has a forcefield spell that uses weapon slot number two and the ASMD weapon/firing modes. His third weapon levitates the victim/ally in front of the Nali and uses weapon slot number 3 and the Rifle model/firing modes. He also has an item that transforms him into a stronger flying creature called the Avenging Angel, this uses a significant amount of mana while active. The forcefield gun in main fire will shrink the victim and wrap him in a forcefield. He will then float in a generally upward direction and when the effect wears off, well.... watch him fall! In the altfire mode it fires the ASMD secondary projectile and does the same damage as the ASMD; however, if you use the main fire mode and hit the projectile(ASMD special mode) it will wrap all nearby victims in fields just like main fire but uses ALOT more ammo. The third weapon levitates the victim ally in front of the NaliWizard for a short time. Zoom in with altfire, shoot and he is teleported to where you are. This does a few things, the victim can be moved through walls as you move around(he stays in the center of your view as you move). He is an easy target, but then again so are you. Leave him hovering over a cliff or dangerous area until it wears off and watch him fall. The transformation item(uses flashlight for now) will change you into a more powerful flying creature at the cost of significant mana while active. Use the jump button to takeoff/land while transformed. The NaliWizard also is not damaged by falling, it is generally assumed that he can slow the fall enough to negate any damage. This does not use mana.