============================================================================= ian1.u Code Portions Copyright (c), 1998 M. Ian Dacek Version: 1.0 Author: M. Ian Dacek Contact: dacek@gte.net Ian's UnReal Mods v1.0 ( IUMV1 ) Hello! This Package (ian1.u) Contains My 3 Previously Released Mods, Now With Slight Improvements, As Well As My All-New Mod, The BungieBoots! I Have Shortened The Summon Commands For All The Mods In This Package; Please See Below For Details. IUMV1 Quick Summon Reference: The RunBoots!: summon ian1.rboot The BungieBoots!: summon ian1.bboot The QuadShotN: summon ian1.qsg The FlakCM: summon ian1.fcm Mod Names: 1.The RunBoots! ; 2. The BungieBoots!; 3. QuadShotN; 4. FlakCM Mod Type:1&2: Inventory/Pickup 3&4: Weapons/Modified *Note: Also Contains Supporting Projectile Mods Installation: Copy The ian1.u file to your unreal\system directory, and fire up UNREAL. 1.The RunBoots! Description: A Pair Of Boots That Let The Player Really Haul Ass! Usage: At the Console, type: summon ian1.rboot Advanced: Load the ian1.u file into the class browser. Expand JumpBoots And You'll Find The RunBoots! (rboot) Now, under the default properties look for the rboot>runmult field. This controls the speed increase multiplier; it is set to 3 by default; set it for anywhere between 1-6; any higher will reset it to 3 internally; setting it to 0, well, just try it... Tips: Try Using The RunBoots! In Conjunction With The JumpBoots... or with the BUNGIE BOOTS! 2. The BungieBoots! Description: A Pair Of Boots That Let The Player Bungie Jump From Their Favorite Unreal Precipice! Usage: At the Console, type: summon ian1.bboot Advanced: Load the ian1.u file into the class browser. Expand JumpBoots And You'll Find The BungieBoots! (bboot) Now, under the default properties look for the rboot>CordLength field. This controls the length of the (magnetic) bungie cord; it is set to 800 (50') by default; set it for anywhere between 80-1048; higher or lower will reset it to 800 internally; as for the rest of the fields, play with them, but use caution... Tips: Try Using The BungieBoots! In Conjunction With The RunBoots! Also, for shallow jumps, place the magnetic anchor (marked with a small box) further back from the edge of the cliff. Oh, and watch your charge indicator; you only have enough for 20 sproings... ;-) 3. The QuadShotN Description: A Finished Version of The Incomplete Quad ShotGun Shipped w/UnReal Usage: At the Console, type: summon ian1.qsg Primary Attack: Buckshot Alt-Attack: HyperGrenades (4) Tips: The Alt-Attack Packs A Wallop; Stand Back From The Wall When Using It. 4. The FlakCM (ClusterMunitions) Description: A CM/Riot Dispersal Weapon (Modified Flak Cannon) Usage: At the Console, type: summon ian1.fcm Primary Attack: Fast CM Transport Shell Alt-Attack: Rolling CM T.S. Tips: Aim mostly downwards when using the alt-mode attack, its meant for shooting along the floor; Also nice as a depth charge. Notes: If you want to use any part of the IUMV1 in a non-commercial level, load the ian1.u package into the editor's class browser, then add the desired items to your level as with any other item. When distributing, include the ian1.u file and this ian1.txt file ( you may rename it.) If you include any portion, or the whole shebang in a level, PLEASE READ THE LEGAL section. Legal: The IUMV1 package may only be transmitted by electronic means. You may deploy the IUMV1 package with your user created level without notifying the author, but you MUST GIVE CREDIT TO THE AUTHOR. You MAY NOT modify the IUMV1 package, in whole or in part, without express written permission from the author. You MAY NOT include the IUMV1 package on a CD-ROM, in whole or in part, without express written permission of the author. If you deploy the IUMV1 package, it must be the complete package. You MAY use the code within the IUMV1 package as a basis for your own classes as long as you GIVE CREDIT TO THE AUTHOR. This package and every class in this package is Copyright (c) 1998, M. Ian Dacek Disclaimer: I am in NO WAY responsible for events that may transpire as a result of the use of this mod package. It is ENTIRELY at YOUR own risk. I have tested its contents thoroughly, however, and the only thing that I might warn you about is possible nausea from prolonged use of the BungieBoots! Thanks To: Tim Sweeney and team , for busting their asses to get UnReal to market, and for the great job they're doing with post-sales support, documentation, and other technical hoodoo; and to ISA, for the general notion that became The BungieBoots! Personal Note: I am currently seeking employment in the games industry, preferably a commercial project, but I will consider joining the development team of a commited TC. I can be reached for questions, comments, etc. at: dacek@gte.net Thank You, And Please HAVE FUN! -M. Ian Dacek P.S. Watch For My Upcoming Single Player Levels, As Well As Additional Mods! =============================================================================