Release Notes for Coolhand's Console for Unreal v0.6 ______________________________________________________________ What the hell is "Coolhand's Console"? After playing around a while with Unreal and its standard console the, idea came to my mind that the standard console could be improved a bit. Since I planned to experiment with UnrealScript anyway I've decided that a console extension would be my first project. After a few hundred Unreal launches, this initial release was finally finished :) Enjoy. Coolhand Note: Feel free to experiment with code but please do not remove any credits or copyright notes. Thanx. Installation 1. Copy IES.int and IES.u to /system 2. Start Unreal and go to the "Advanced Options" Dialog 3. Expand the "Drivers" folder 4. Click on the drop-down list right of the "Console" item 5. Choose "Coolhand's Extended Console" 6. Restart Unreal Features - Auto Complete - Automatically completes known commands after typing the first three characters of the command and pressing "AutoCompleteHotKey" (defaults to Cursor Right but is configurable in UnrealEd) - Built in man pages for all supported commands - Command Sequencing: You can now execute multible commands at once by entering them seperated by a semicolon (this works also for aliases - see below) - Aliases: A very powerful feature which allows to bind commands or command sequences to a short alias name - Example: "alias s1 open unreal://krall.unreal.org" (Note: Aliases can refer to other aliases too) - Autoexec: If you define an alias named "AUTOEXEC" then the commands bound to it will get executed when the console is opened the first time - Optimized history function: If the same command gets executed multiple times it is added only once to the history - Package has been renamed from InfinityEdge to IES - please delete InfinityEdge.* from your /system system dir What's New: - Command Sequencing: You can now execute multible commands at once by entering them seperated by a semicolon (this works also for aliases - see below) - Aliases: A very powerful feature which allows to bind commands or command sequences to a short alias name - Example: "alias s1 open unreal://krall.unreal.org" (Note: Aliases can refer to other aliases too) - Autoexec: If you define an alias named "AUTOEXEC" then the commands bound to it will get executed when the console is opened the first time - Optimized history function: If the same command gets executed multiple times it is added only once to the history - Package has been renamed from InfinityEdge to IES - please delete InfinityEdge.* from your /system system dir Requirements: - Unreal Game - Full Install Future: - Serverlist command - Server Spy/Ping commands - Maplist command Bug Reports: If you experience something you think might be a bug, please report it by sending a message to unreal@infinityedge.com. Please do not assume someone else will report it. We will try to resolve reported bugs as quickly as possible. However, we can't resolve bugs that are not reported. Describe what you did, what happened, what version you have, any error messages you received. You will receivean automated response indicating that your bug report has been received and forwarded to our engineering staff. Unless additional information is needed, you will not receive a direct response. Feature Requests: From time to time, everyone comes up with an idea for something they'd like their software to do differently. This is true of all applications, no less for this product. If you come across an idea that you think might make a nice enhancement, your input is always welcome. Please send any suggestions or requests for new features to suggest@infinityedge.com. You will receive an automated response indicating that your suggestion has been received and forwarded to our engineering staff. Unless additional information is needed, you will not receive a direct response. ______________________________________________________________ The latest Information can always be found on the WebSite at: http://www.infinityedge.com/Unreal Please feel free to contact our technical support at: support@infinityegde.com ______________________________________________________________ © 1996-1998 InfinityEdge Systems