Rediscovered Fantasies [======================] Reason for Living [===============] Bah. I wasn't going to make a level with the Q3:A texture set until Q3:A actually came out & I could use that engine, but as time has gotten on the other maps I've awaited (mainly S7 from Peej, N6 from Gandhi & W3 from Gonzo) have failed to turn up, so I decided to take the matter into my own hands and have a play. So, here we have a map. You can duel it if you must, but it's a bit boring. 4 playe FFA is ok, 6 I think is better and 8 if you're game for a laugh (use deathmatch3 if you're FFA'ing btw). Unlike most of my other maps the play here is very vertically orientated, which takes a bit of getting used to, but it does rock. Enjoy, -Pingu Other levels [===========] Quite a few now, all but 1 for Q1 ; BCDM1 - The Spiral BCDM2 - The Ledge BCDM3 - Long Walk BCDM4 - Homeless house The place from Atlantis Space Station Pingu's Castle insomnia nightmare dayDream UKpak7 - Secluded Store A2: Return to Atlantis back2school P3:A - Domination P3:A - Medication (Half-Life) Grab them all from my web site - http://www.planetquake.com/pingu Thanks to [=======] Okay, there's a few people here... The Tyrlite blokey.. The Worldcraft blokey.. Those id blokeys My mummy and daddy Planetquake people Multiplayer Quake - www.planetquake.com/mpq Play Testers [==========] Aardappel - www.planetquake.com/aardappel Paul & Kable - www.planetquake.com/mpq Peej - www.planetquake.com/peej Statistics [========] Map name - rf.bsp File size - 745kb Zip size - 343kb Author - Pingu Real Name - Alex Moore E-Mail - pingu@planetquake.com Build time- 2 weeks, on and off Editors - Worldcraft 1.6b, Tyrlite Play Information [==============] Single Player - Just to look around Co-Op - No DM - Duel, 2v2, 4-8FFA # of DM starts- 8 Weaponry [=======] Lightning Gun - One Rocket Launchers - One Grenade Launchers- Two Super Nail Guns - Two Nail Guns - One Super Shot Guns - Three Armoury [=====] Red Armour - One Yellow Armour- One Green Armour - One Special Items [===========] Pentagram of Protection - None Quad Damage - One Ring of Shadows - None Mega Health - None Textures Used [===========] Mainly Q3:A test textures, with a few original quake textures thrown in for good luck. Also the famous jf_lightback makes an appearance once more. Pingu MCMXCIX Nasty Legal Bit [=============] This work is entirely mine, do not use it in part or in whole as your own work. If you wish to modify it, contact me and we'll talk further. All copyrights of original software (quake - id software, worldcraft - ben morris, tyrlite - kevin shanahan) are acknowledged, and I respect the original creators of any textures used here. Beta Notes [========] Beta 1 - 17th August 1999 ------------------------- Main architecture finalised, lighting complete. Test to check general layout, flow and r_speeds of level. Some problems with item placement known about prior to release. Beta 2 - 19th August 1999 ------------------------- Quite a lot of changes - basically finished the level =) Rough list of changes : - Added blue line around level, helps direct player towards wind tunnels - Resculptured LG / GL / RA area, now not only looks better but has much better flow. - Ammended item fallouts - Fixed various lighting problems (namely near RL) - Altered RL platform, now easier to escape lava (& fall in =) - Added a few ambient sounds - drip near lower SNG Final release - 20th August 1999 -------------------------------- Few tidy up faults, nothing major but polishs off the level : - Finished blue guide line - there were a couple of places where it should have been & wasn't. - Fixed dodgy light in lava near RL, now all 4 work properly - Swapped SS & Spawns in main atrium with items on higher pads, allows more vertical shots in this area. - Fully clipped lower SNG area - I'd missed a couple in beta2 - Added a few more ambient sounds; drone at RA & opposite GL - Lowered outside roof of RA passage so it's flush to allow player to go up there if desired. - Sorted out a few texture mistakes