6:40 PM 8/5/99 ====================================================================== Title : Dwell(ings) Filename : dwell.zip Version : 1 Subject to change * 2 Half-Life player models are included in the zip, I don't know any other way of doing this : ( Models are for use with Valves Half-Life only Author : Brenda EP Email Address : brendaep@snet.net Please check webpage for current email address. Webpage : http://planetquake.com/nike/ Description : Very detailed deathmatch-only Half-Life level. Please check below requirements before downloading! Timberframe house Cave Areas with Waterfalls and Embedded Abandon Ruins. 6 DM starts (4 recommended) Features : New Textures, Sounds. Much Eye Candy Lots of things to break : ) Animated tree : ) Weapons Used : 9mm, Shotgun, RPG, Tripmine, Satchel * Minimum Requirements : Registered Half-Life P233 and Above. (I have 433) Voodoo 2 or better 32mb Ram Installation : Do not overwrite anything! Unzip the files: Create a directory under your Half-Life directory called dwell Using Winzip, Unzip the "all files" into that directory using "Use folder names" Create Icon: Copy your Half-File Icon by right-clicking on it and selecting "Paste shortcut" Right click on the icon and select properties Where it says "target" add to the end of the line -game dwell Copy any .cfg's from your valve directory so you will not have to set up keys and such. Start Half-Life and select dwell as your custom game. Click on "Custom game" (If you have added a custom game, one must first deactivate it.) You should see "dwell" Select "Activate" Phew! Starting a non-dedicated server. Select "Multiplayer" Select Create a Game Select the type of game you want to make. Select dwell.bsp for the map You may want to go into page 2 of "Advanved options and select "allow flashlights" Nowhere is totaly dark a few places were meant to be close. Game Play Notes Players are invited to camp and snipe, so watch out! A player entering the game will find weapons nearby. Clip brushes were used only where nessessary. In real life you get hurt when you are running and hit things. Acknowledgments : Put up with me: My friends Des_windm and Horrorm are modified version of Valve's Sounds Sounds in Ambience are Valve's Bike Graphic: (Thanks Rick At Voodoo Cycles) http://www.voodoo-cycles.com Please, please send me this bike : ( Victorian Elegance Wallpaper And William Morris wallaper http://www.geocities.com/Heartland/Acres/5448/wallpaper.htm Some Wood Textures Adapted from Media Builder Public Domain Textures http://www.mediabuilder.com Axem http://axem2.simplenet.com/heading.htm Rugs Modified from pics found on: http://www.orientalrugs.com/ Sound/Texture help : ) Andy444 Dave Johnson Rotation tip Falls Sound: http://www.tamacc.chuo-u.ac.jp/sounds/tmp/nature/ Half-Life Information: http://halflife.gamedesign.net/ Pak made in: Winpak Antony Barratt antony@barcom.co.uk http:/www.whiplash.demon.co.uk/index.htm Other Works by Author : Nike for Quake 1 Nike for Quake 2 Ctype for Quake 2 Blevel for Quake 2 Construction time : Long Misc : 2181 Brushes Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 287/400 18368/25600 (71.8) planes 32668/32767 653360/655340 (99.7)VERY FULL! vertexes 15658/65535 187896/786420 (23.9) nodes 6765/32767 162360/786408 (20.6) texinfos 4351/8192 174040/327680 (53.1) faces 11939/65535 238780/1310700 (18.2) clipnodes 28505/32767 228040/262136 (87.0)VERY FULL! leaves 4565/8192 127820/229376 (55.7) marksurfaces 15602/65535 31204/131070 (23.8) surfedges 54284/512000 217136/2048000 (10.6) edges 28093/256000 112372/1024000 (11.0) texdata [variable] 7572/2097152 ( 0.4) lightdata [variable] 1629783/2097152 (77.7) visdata [variable] 244421/2097152 (11.7) entdata [variable] 63746/131072 (48.6) === Total BSP file data space used: 4096898 bytes === 1927 seconds elapsed Bounce 12 smooth 80 Extra Celeron 433 128MB RAM 3 Differnt projects came together for this level. My House, Canyon and Tree projects and some small experiments. Sky is from Nike. Texure error near 2nd floor, left hand side of dwelling is the compilers call. Mitred corners used throughout to lower surfaces. I modified the valve rock/mud/gravel textures to shift the colors as they are around here and to try to match them closely. ====================================================================== Copyright / Permissions : This level Copyright (C) 1999 by Brenda Ellen Perdion. These levels were not made by or supported by Valve or Sierra(tm). Please do not ask them for help on this. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money or barter without my explicit hand written permission! You can play Half-Life with it. You can't do anything else with it. Use at your own risk. Light Fuse, get away! I am disclaiming any responsibility whatsoever for anything. This legal information is in beta as well as the level and not finished yet. I may reserve future rights. Please don't sue me, I am poor : ( But I have friends : ) I am not some cooperate conglomerate, just one person who made wants to share something unique with Half-Life fans. This level should only be used by people over the age of 18 years. This level should not be used by people that cannot tell fantasy from reality. This level should only be used by people that possess a repect for all living things in real life. Every living thing that leaves my world, leaves also a void that will never be filled. P l e a s e D o n't H a t e I n R e a l L i f e E n j o y L i f e's D i v e r s i t y ====================================================================== Story: Not in DM ====================================================================== eof