========================================================================= Title : Future Brownie Release date : Midnight December 31st 1999 - January 1st 2000 File name : ik3dm1.bsp Author : Iikka "Fingers" Keranen Email Address : fingers@mail.planetquake.com Map description : My first experiment with Quake3 map building... Actually a semi-conversion of my latest Q2/Q1 map "Farewell to Fudge Brownies", but in a completely different theme. I ran into trouble with all the curves... Seems like Q3 doesn't really like as curvy architecture as we're used to with Quake and Quake2 levels; the texture alignment was damn near impossible, and even when it looks perfect in the editor, the curves don't perfectly blend into the environment in game, resulting in visible seams :-( Anyway, I kind of like this little map... Very non-Quake3-ish theme with smooth and clean gameplay. Supports bots and stuff. Thanks to : id ========================================================================= ***** Construction ***** Editor used : Q3Radiant Known Bugs : Q3 seems to occasionally produce seams between curves. :P Build Time : Maybe total of 3 days? Compile machine : p2/350 Compile Times : About a minute ========================================================================= * How to use the .pk3 * copy ik3dm1.pk3 to your baseq3 directory run Q3A, and type "/map ik3dm1" in the console (~ key) * Copyright / Permissions * You're allowed to redistribute this level via electronic media such as Internet, and free of charge. Any commercial use without a permission is prohibited.