How to use QuakeC patch files without killing yourself by Matt Joiner September 9 1996 Ever try to figure out how to get patch files made from looking at that horrible howpatch.txt file? Well I did, and IT SUCKS! in this zip you will find everything you need to play quake with a QuakeC modification, all you need is a patch. 1. Unzip this zip with the directory option... The directory v101qc has all the qc source strait from id itself, unlike the crap you get from deacc, this code will work with patch files. Inside v101qc there is also the dos compiled qcc compiler compiled by id themselves. In the main directory you will find patch.exe, the much needed file for patching up the qc files with new code. 2. Download a patch file. Once you get a QuakeC mod zip and unzip it, it should have the extension ".pat". If not, then download a different patch or figure out what to do with it from these instructions. 3. put your ".pat" file in the main directory next to the patch.exe file. At the DOS prompt, be in that directory and type: patch < filename.pat (replace "filename" with actual name of the patch file.) 4. If all goes well, and it should if the patch is written well, then you will end up with a lot of changed qc files in your v101qc directory. If you get any in the main directory with the extension ".qc", move them into the v101qc directory. 5. At the DOS promppt, change into the v101qc directory and type: qccdos this will compile all the qc codes and make a "progs.dat" file. 6. Make a directory in Quake like "thismod" and move the new "progs.dat" file into that directory. Now run quake with the game option like this: quake -game thismod Happy now? Me too. Now, if you decide to download another patch, then there are 2 ways of going about this: 1. You can type: patch -R < filename.pat at the DOS prompt. You still end up with all those '~' backup files hanging around, but it should do the job. or 2. You can just backup the "v101qc" directory before doing patches and then copy the backups to the v101qc directory before doing each patch. Now your v101qc directory is ready to patch again. NOTES: Redundancy is reaching its peak with cwsdpmi.exe. You have one in your quake directory. You have one in your PolyEd directory. And now you have one in your v101qc directory as well as one in your main patch directory! Cwsdmpi is for DOS users; if you happen to be one of them I recommend you put cwsdmpi in one place and then add that place to your path. For instance, lets say you put cwsdpmi in c:\dmpi\ you type "path" and it says: c:\;c:\windows then to add the new directory type path c:\;c:\windows;c:\dmpi now you don't have to have cwsdpmi hanging out everywhere. But hey, its kind of cool djgpp trademark huh? If you need more info like how to make QuakeC files and what the patch.exe error messages mean then you will need to read the howpatch file after all. But this file is cool if you don't want to kill yourself just trying to get a solidcorpse mod to work. here is a cool quake page: http://www.sonic.net/~mortlgrn/quake.html