Quake BSP Editing Utilities By Dalias The Quake BSP Editing Utilities currently consist of 3 programs: LMP2TXT Converts the entries extracted with UNBSP (from QEU) into text files. The text files are saved in the current directory with the following names: PLANES.TXT VERTICES.TXT NODES.TXT SURFACES.TXT DHULLBND.TXT DLEAVES.TXT SURFLIST.TXT EDGES.TXT EDGELIST.TXT HULLS.TXT TXT2LMP Converts the edited/created text files (see above) to entries to be put a bsp file. They are named ENTRY??.LMP, where 0 <= ?? <= 13. MAKEBSP The opposite of UNBSP (part of QEU). Takes the entries and builds them into a bsp file (saved in the current directory as tmp.bsp). Sorry, the other entries have to be constructed manually, if necessary. The names (and signed/unsigned attributes of elements) are taken from the specs, so they could be wrong. (You can try putting -1 instead of 65535, but I don't know if it will work. If not, try recompiling on a better compiler.) I know this whole thing's a bit sloppy, but it works. Enjoy! Try making some good levels! I'd like to see something a little better than my box. :) (Actually, I've got others I'm working on, but they're not done.) One last thing - please don't ask me how to make a level. Read the specs, reverse-engineer my level, and print BSPFORM.TXT (included) for a reference. Or, post questions to rec.games.computer.quake.editing. I don't have time, though, to respond to every single question about level editing. Once again, enjoy! Richard Felker, aka Dalias 71614.3257@compuserve.com