---------------------------------------------------------------------------- X-COM beta only includes the bare essentials (sort of a deathmatch test) so if you want absolutely everything get xcomb2.zip, as it is earlier. --------------------------------------------------------------------------- Title : X-COM TC Deathmatch BETA Filename : xcomb.zip Version : 0.1b Date : 10/6/97 Author(s): Justin Kimber Terry Goodwin Alain Raitt Aladin Radio Tyler Conckling Email : kimber@bigpond.com kagh@kagh.demon.co.uk Wolfenden@Prodigy.net RADIO_GAGA@msn.com Tylerc@avn.net Type of Mod ----------- Quake C : yes Sound : yes MDL : yes BSP : yes (1 early) Format of Quake C ----------------- unified diff : no context diff : no .qc files : no (probably not until final release, unless asked) progs.dat : yes Description of the Patch ------------------------------- This is the basic BETA of the X-COM TC for Quake. This zip was made by Justin but I packed it and uploaded it here. This zip is only the very basic stuff, if you want everything get xcomb2.zip. I don't know if this works cos I haven't tried it. If it doesn't, then get xcomb2.zip as I know that works (cos I made it). The rest of this file may not relate to what is in this version. We are trying to make the TC as cloase as possible to the excellent strategy games X-COM UFO: Enemy Unknown, X-COM2 X-COM: Terror From The Deep and the upcoming X-COM3 X-COM: Apocolypse (We may not base it on that). So far we have 3 levels, 3 monsters and some weapons. If you find any bugs, please e-mail them to us. ---------------------------------------------------------------------- Weapons ---------------------------------------------------------------------- DONE ---- Laser Rifle Rifle Heavy\Normal rockets Smoke Grenades Heavy Cannon Stun Grenades Throwing Grenade Working on ---------- Plasma Rifle Heavy Plasma Heavy Laser Auto Cannon (I have included my temp. models, Dark Nagual is making the permanent ones) ----------------------------------------------------------------------- MONSTERS/ALIENS ----------------------------------------------------------------------- DONE ---- Snake Man: Moves fairly slow, good at dodging, rapidly fires Plasma. Cyberdisc: Moves fairly slow, replaces Enforcer. Fires red Plasma. Working on ---------- Reaper: Would replace Feind but cannot jump. The model is in an early stage, but the qc is almost finished Etheral: Attack your mind, and will eventually have mind control. The model is in an early stage, and the shalrath model from QTest was used as a base. Sectoid: Replacement for the GRUNT. Model not started. Muton: Model not started. Floater: Replacement for the Scrag. Model started, but VERRRRY early. Silicoid: Slow moving, very strong, very deadly. Model not started. Chryssalid: Once it takes you bellow 10% health you turn into a Grunt and respawn or die. The frunt still runs around tho. After an amount of time the grunt telefrags and a new Chryssalid is spawed in its place. Model not started. Sectopod: Like reaper but a long range attack insted of close. Model not started. ----------------------------------------------------------------------- LEVELS ----------------------------------------------------------------------- DONE ---- Nothing is finished yet. WORKING ON ---------- A town level has been started, all that needs doing is textures. -------------------------------------------------------------------------- Other aspects of gameplay -------------------------------------------------------------------------- DONE ---- All menu grafix have been changed (except multiplayer, done by next release) and a lot of sounds have been changed. WORKiNG ON ---------- We have had much throught on such elements as Deathmatch, Teamplay and Co-op What I would love to do is make a Teamplay option so that one team is the aliens and the other is the Xcoms this would be very interesting but also very hard to program, but we are doing it!!. -=D=- is also working on changing the player mdls to sutible ones. The plan is, when you have a certain type of armour, the model changes. Also, with the flying suit armour, you will be able to fly. ---------------------------------------------------------------------- THE SNAKE MAN ---------------------------------------------------------------------- Title : Bubbah's Snakeman Version : 1.0 Date : Oct. 23, 1996 Author : Bubbah -- aka. Tan Sian Yue and parts of qc by Coyote Email : yue@worldaccess.nl Credits : id software for a kick-ass game & Ken Turner's Spider qc and help when I was stuck and also Ken's qc-file as the base ,hell even Ken's .txt file (hope he don't mind). I got little time as it is... Also like to thank Coyote~ for his input and help in making the qc file. All the AI credit should go to him...(thanks) Author Information ------------------ Bubbah studies Architecture in Delft and was enlightened by the huge potential of VR. walkthrough the QUAKE engine has. Unfortunately now he's doin' other things that have absolutely nothin' to do with his studies and ends up makin' things like Snakemen.... And for the future (and watch out for this folks) AMAZONIAN BAZOOKA BABES.... How to Install the Patch ------------------------------- Unzip the zip file to a directory in your Quake directory eg. Xcom Then run by typing quake -game xcom at the dos prompt To get the latest news about the X-COM TC go to http://www.bigpond.com/kimber/ Future Enhancements: -------------------- Erm.... I look at the Description... Copyright and Distribution Permissions -------------------------------------- X-COM is a copyright of Microprose. Microprose in no way endorses this patch, so don't contact them regarding this. If for whatever reason Microprose wants to stop the project they have every right to. if this happens do not complain to Microprose. We just hope that it does not come to that, because we have all seen many projects be 'foxed', as it were. For example, both Alien Quakes, Wheel of Time Quake and Quake Lego. Authors MAY NOT use this TC as a basis for other publically available work, even if you include our names. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. ------------------------------------------------------ HELP IS STILL WANTED!!!!! ------------------------------------------------------ If you think you can contribute to the project, then contact any of the team or visit the homepage (listed above) and fill out the form. Tezza (Terry Goodwin) kagh@kagh.demon.co.uk