S T A R S H I P T R O O P E R S BETA T C THE TOTAL CONVERSION ================================================================ 8/13/97 VERSION 2 ================================================================ Title : Starship Troopers Author : Coomanshoe Email Address : coomanshoe@loop.com Description : BETA Total Conversion for Quake Other Works : Doom episode. (see my web page at http://www.geocities.com/SiliconValley/Heights/7901/Main.htm) ================================================================ * Play Information Single Player : YES (what it was designed for) Cooperative : NO (Coming Soon, if at all) Deathmatch : NO Difficulty Settings : YES New Sounds : YES (LOTS) New Graphics : YES (LOTS) Demos Replaced : NO Source Included : NO ================================================================ __________________________________________________________ Level Name : Start2 Orig Level Name : -new- Level Author : Coomanshoe Author Email : coomanshoe@loop.com Mission Profile : Choosing episodes __________________________________________________________ Level Name : Ship01 Orig Level Name : -new- Level Author : Coomanshoe Author Email : coomanshoe@loop.com Mission Profile : Practice Mission __________________________________________________________ Level Name : Ship02 Orig Level Name : -new- Level Author : Coomanshoe Author Email : coomanshoe@loop.com Mission Profile : Learning about Power Armor, and trashing the Skinnies ____________________________________________________________ Level Name : Ship03 Orig Level Name : -new- Level Author : Coomanshoe Author Email : coomanshoe@loop.com Mission Profile : Learning about Variable Gravity, and Power Armor Troopers __________________________________________________________ Level Name : Troop01 Orig Level Name : -new- Level Author : Coomanshoe Author Email : coomanshoe@loop.com Mission Profile : Learning about the bugs, and choosing skill level NOTE : You cannot get to this level normally, to see it type at the command line thing in Quake: map Troop01 ____________________________________________________________ *Installing StarShip Troopers Quake BETA: NOTE: you MUST have FULL/Registered Quake version 1.06 ! 1-In the Quake directory, make a subdirectory called star md star 2-Go into star and unzip the files into here (IMPORTANT: you must use the -d switch with PKZIP to make all the subdirectories appear!) cd star pkunzip -d st01.zip 3-Go back to the Quake directory and start Quake like this: quake -game star +map start2 *Weapons: 1) Axe - *NOT CHANGED* 2) Machine Gun - Spews out shots like an angry motha. 3) Atomic Rifle - Fire, and see the gibs fly. 4) Ramjet Round Cannon - Fires bullets with small rocket engines on the back, this causes extra speed and damage. When they hit a wall, they richochet off of it, and this can still cause damage. 5) Ramjet Round Auto-Cannon - This sucker pumps out shots that go extremely fast. This is useful for heavy enemy concentration. These also ricochet (see above). 6) 30 Second Bomb Launcher, and Hand Flamer - 30 second bomb: This bomb packs a punch, but it does give you a warning. HAND FLAMER: Thanks to Quake Command for this patch. Just a normal Flamethrower. Uses shells. 7) H-Rocket Launcher - Does a ton of damage, what you would expect from a small nuclear device. 8) Air Strike - Basically this sucker alerts the bridgehead which then fires it's main gun at the target you have suggested. WARNING: Due to the fact that this gun is a particle cannon fired from space it is suggested that you are NO WHERE NEAR the target area 10 seconds after you mark it. Also it should be noted that this requires 100 "Cells" to fire. But, you get 100 when you pick up a pack. Also, in deathmatch, this does not give you frags if you kill someone with it, because it would unbalance the game too much. ________________________________________________________________ *Bad Guys: A) Skinnes - Slow, dumb, strong. They throw non-explosive grenades. B) Worker Bugs - They look alot like the attacker bugs, but the workers do no damage. They lunge at you, but they are just cannon fodder. C) Attacker Bugs - They look like worker bugs (really, I wouldn't have guessed) but they DO do damage... quite a bit. *Credits: QuakeC Help - Nathan Hoobler Everything else - Sean McCleese (Me) -My Favorite Tools: World Craft, QuakeMe, PhotoShop -Borrowed Pieces From/Learned From: HAND FLAMER = Quake Command Changing Gravity, Bobbing Water, and Lantern = Carl Glaveis, Author of Custents Rain = QuakeX Positron Gun model (modified) = Singe and Griphis Super Nailgun model (modified) = Iikka "Fingers" Kernen and Ed Cope ("Scope") Ejecting Shells (modified) = Quake Command Shotgun Model = Magnus Blikstad Nailgun Model = Howard Roy Bug Model = Bubbah Grenade Launcher Model = Iikka "Fingers" Kernen -BEST COVERAGE BY A WEB SITE: Http://www.geocities.com/SiliconValley/Heights/7901/Main.htm ---------------------------------------------------------------- Bugs: - Power Armor Troopers will not always attack the enemy. - The Air Strike does not always commence. - Some large explosion damage can be cut off by certain areas. - When the Air Strike is fired, the firing frames are replayed until it is fired again. ________________________________________________________________ *Disclaimer: Like all Quake works, you may distribute this - take it apart and study it, use my work if you like it (please let me know what you do with it, as a way of complimenting me), distribute this TC freely and widely - but NONE of this may be used for money-making purposes, and anything credited above as coming from another author must also obtain their permissions. If you include any parts of this work in another TC or patch please contact me, and include my name in the readme file. This work may NOT be included on any CD-ROMs with out the permission of me! ________________________________________________________________ Thank you for reading this entire thing, Enjoy! Coomanshoe P.S. I need help from people who can make good skins/models/sounds/levels. In other words, I need lots of help. Contact me and we can discuss options.