Paintball 1.0 by Quake Innovations Email : Gary Griggs, qteam@stomped.com Website : http://qteam.stomped.com I. Overview Congratulations on your decision to try Paintball! Paintball is an exciting multiplayer addon for Quake modelled after real Paintball (you know, the kind where you physically exert yourself). Almost everything about Quake play has been changed: There are new maps, models, sounds, and of course a different way of playing the game! This game is brought to you by the same people who first brought Capture the Flag to Quake in the popular patch QTeam! The rest of this document contains installation instructions, credits, contact information, descriptions of our other products, and pointers to the rest of the documentation. See the Documentation section for the filenames containing information on licensing, running the game, playing the game, server setup, and designing new maps. II. Installing the package NOTE: QuakeWorld players, after installation you may want to copy gfx.wad from the quake\pball directory to the quake\qw directory to get the new console specially designed for Paintball! If you installed Paintball using the Windows 95/Windows NT installation program for Paintball then you can ignore the rest of this section. If you downloaded the .zip file because you have an operating system other than Windows 95 or Windows NT then read on. If you have Windows 95 or Windows NT but downloaded the .zip file then these instructions are still applicable, however if you are still confused then you may want to download the installation program, pb10.exe, from our website, http://qteam.stomped.com. You must already have the registered version of Quake installed on your system in order to play Paintball. The installation of the Paintball package assumes that you have some familiarity with manipulating files and directories under DOS, Windows, or whatever operating system you use. 1. Pay attention to what directory you unzipped the Paintball archive (pb10.zip). We will call this the Unzip directory. 2. Locate the Quake directory on your system. This will be the directory that contains quake.exe. 3. For the purpose of providing an example, let's assume that you unzipped Paintball into c:\temp (Unzip directory) and Quake on your system is located in c:\quake (Quake directory). Let's also assume that you are operating under DOS or a Windows DOS box, and that you are using PKZIP 2.04g for unzipping files. 4. Copy install.zip from the Unzip directory to the Quake directory Continuing our example, the command to do this would be copy c:\temp\install.zip c:\quake 5. Change to the Quake directory Continuing our example, the commands to do this would be c: cd \quake 5. Unzip install.zip using the preserve directory option Continuing our example, the command to do this would be pkunzip -od install.zip III. Documentation README.TXT - The document you are currently reading CLIENT.TXT - How to run and play Paintball SERVER.TXT - Setting up Paintball as a server LICENSE.TXT - License agreement for Paintball MAPDES\DESIGNER.TXT - Designing new maps for Paintball IV. Credits Quake Innovations is a group of people dedicated to significantly improving Quake's multiplayer gaming experience by producing new patches and maps for deathmatch and team play. The Paintball 1.0 project is the culmination of efforts from many Quake Innovations members and outside contributors. Primary contributors Gary Griggs (Cyberdog) : Project Leader, Lead programmer, Documentation, Specification Jeremy Statz (Terata) : QMelee10, a coupla sprites Arthur Tomlin (Calrathan) : Battle, Hellsurv, Beta test Nathan Wulf (Jitspoe) : Jitpbal2, Jitpbal3, KSplat2, models Brian Quandt (TX_Outlaw) : Specification, Sounds, Paintball Guru! Nick Haney (HaneDogga) : Beta testing, Public relations Eric Luciano (Luch) : Luchpb Secondary contributors Jean-Francois Leclerc (Rex) : Models Terry LaFrance (IroNovA) : Documentation Will Harris (Paragon) : Original remote adminstration code for QTeam 2.0 Thanks to all the beta testers that have help along the way! Special thanks to Xanthio and Zoul. V. Contacting us You can contact us by visiting our website at http://qteam.stomped.com, email Gary Griggs at qteam@stomped.com, or visit us on our own IRC channel, #qteam on the EFNET IRC network. VI. Other Works (found at our website) * QTeam 2.0 (QTEAM20.ZIP) This patch has a ton of multiplayer games included, all original code and ideas. Capture the Flag - The original implementation of CTF for Quake by Quake Innovations, supporting standard CTF, 1 flag CTF, 3 Team CTF, and much more! Capture the Shambler - Teams vie for a single shambler in a map, the shambler owner must lead the shambler to the team base. The shambler fights for his team along the way! King of the Hill - Play consists of short 1 minute rounds and teams fight to occupy the 'hill' for the longest during each round. Paintball - This was our original paintball game. It doesn't have any of the new weapons or models but does have team elimination mode and can be played on any id map. Also included are deathtag and qfragfest games! * QTeam 2.5 beta release (QTEAM25.ZIP) Now includes Hot Potato CTF! In this exciting CTF variation, there's only one flag in a map and a flag carrier can only hold the flag for 15 seconds before needing to pass the flag to a teammate. If the flag is not returned to base in time, or passed, the flag carrier gibs! There are also bug fixes and minor enhancements for the other QTeam games as well. * The Inner Circle Trinket 1.01 (ICTRK101.ZIP) The wildest, wackiest, wandom (oops, that's random) powerup known to Quakers! Watch out though, not every effect is good! In fact some are downright evil!!! * Individual works by Quake Innovations members and friends We'll list some here soon :)