********************** * O M E N Ver 1.0 * ********************** 1. Intro 2. Installation 3. Contents of Omen 4. Instructions on Gameplay 5. Report Bugs 6. Known Bugs 7. Credits 8. Legal Stuff ***************************************************************************** Intro ***************************************************************************** Welcome to Omen! You have downloaded a dark mysterious world of black magik and satanic offerings, loaded with over ten new levels, ten new weapons including spells, and ton's of new monsters and enemies. Omen has many elements from RPG type games, such as the aforementioned spells, experience building, and of course the dark medieval theme common to so many of them. We like to think of Omen as a cross between a fighting game and an RPG, all brought together by the glorious Quake engine! ***************************************************************************** Installation ***************************************************************************** This is easy. Just make a directory under your Quake directory called 'omen'. Copy the omendemo.zip file into that directory, and type pkunzip -d omendemo. *Do NOT use winzip* - that program sucks and will cause errors. Then just type quake -game omen, and your all set. ***************************************************************************** Contents ***************************************************************************** You should have a big zip file, with lots and lots of little files. ***************************************************************************** Instructions on Gameplay ***************************************************************************** Please see the help/ordering section for the various impulse commands, and our website will give you the skinny on some other details. ***************************************************************************** Report Bugs ***************************************************************************** O.k., if you find any bugs not listed below, please report them to me or Dave Wallin, or if you have any comments or suggestions, please let us know. We can't put everything in that people want, but sometimes some really great ideas wind up into our games, after someone suggests them. John Diamond - jdiamrulz@aol.com Dave Wallin - dwallin@juno.com ***************************************************************************** Known Bugs ***************************************************************************** Here are the bugs I am aware of: 1. Sometimes when a Drax dies, you get an error like invalid frame. 2. In some of the larger levels, you may be able to get in certain areas of the map, and turn only to have the sky turn gray - we can't fix this, this is a limitation of Quake, that occurs in levels with a lot of detail. Also, Omen is not optimized for GLQuake, though some levels do work o.k. Most are too large and open for GLQuake to work properly, and some are not fully vised, because none of us owns a Cray.... ***************************************************************************** Credits ***************************************************************************** John Diamond - Concepts, monsters, levels, graphics, sounds and QC programming Dave Wallin - Concepts, monsters, levels, graphics, shounds and QC programming Thanx to: Stomped.com, Blues News, Nakedmans TC list, TC Magazine, NWAC, and all the other newsgroups who have covered any of our projects(You guys are the best PR that anyone could have!) Obviously Id Software, who have given us this great tool, to build and create worlds. The creators of the following utilities which greatly aided this effort, and remember this was made buy two guys is less than 3 months: Worldcraft, Adqedit, qME, Meddle, Quest and anything else we might have used. Friends, girlfriends, families, etc..the usual stuff Gustav Taxen, for hanging in there and not getting too down about the fate of Alien Quake, hope to work with you again soon buddy! Look forward to your maps for the next release. Omen is an ongoing project...we will continue to add features, such as character classes, more spells and enemies, and we would imagine the next release will be another major step.... ***************************************************************************** Legal Stuff ***************************************************************************** Read this carefully. We have had legal problems in the past and do not want any in the future. I'm gonna keep it in terms you can easily understand. Omen, is copyright and exclusive intellectual property of it's creators, and may not be distributed or included on any CD or any other type of media, unless it is provided free of charge, and you have permission to do so by us. Quake, and any textures in any of the maps or any other graphics are copyright and property of Id Software, Inc. Omen is a free add - on available to the public, and may *never* be sold for profit. This is the key point - Quake add - ons, levels, etc, should not be sold for profit, unless, they include all new textures in their maps, and do not have anything that is the property of Id Software, Inc. It's that simple. If someone sells Omen, thereby infringing on Id's Copyrighted textures, you will not only be sued by Id Software, but by us as well. So don't do it. Lastly, this story, concept and design are not in any way related to any movie, book or anything else, and any similarities are purely coincidental.