O M E N ] [: The Afterlife Demo Version 1.0 Contents Intro/Storyline Installation Team Reaction Character Classes Experience System Control Notes Welcome to Llendor Enemies Items A Note about GL Contact info Intro/Storyline OMEN II: The Afterlife The battle against Satan was hard fought, and your victory enabled mankind to reassemble it's broken existence into something more resembling an ordered society. In the years that followed humans lived simple lives, building small towns, farms and peaceful surroundings that could nurture the healing process of the wounds that the dark forces of evil had gouged. Many of the dark ones' former servants had remained in the Above World, though they had mirculously transformed into docile and cherished creatures who would bring awe to the townspeople with their acts of godlike miracles, and their mystical powers. But humans, as throughout their history, could not resist their temptations of greed and lust, and it was only a matter of time before someone discovered that deep in the unknown regions of dark forests and underground caverns, lurked the remains of Satan's legacy, waiting for the right time to seize control of the lands. Horrid imps, brutal demons, and other wildly strange creatures that lived in near total darkness had been in hiding ever since their master's demise. Creatures so vile and corrupt, that they could not join their breathren's magical transformations. No, these creatures were forever damned to be purely tortured and twisted souls, who could not stand the sight of anything that was good or morally accepted. Certain humans, possible former Magi, had felt betrayed, and useless in the New Order, and with every passing day their jealousy and contempt for their fellow man grew. Soon, they turned to the ways of the Dark Ones to give them the power they so craved. Providing the imps with the necessary weapons and information, they began to build their army, and one could feel the dark cloud of despair spread and hang over the towns like a dense fog. At night, screams and hideous laughter could be heard coming from the trees as the imps began to raid the human settlements, stealing precious jewels, artifacts, and even capturing the mystical healing creatures and holding them as prisoners, to sacrifice to a new god, if they ever found one. After some time, it was quite apparent that the Demon War was not over. Sickness and disease began to infest itself with the population, many humans dying and still many more afflicted with various forms of dementia, as the evil forces spread themselves. Finally, the time was ripe, and the imps and demons invaded the human settlements, killing nearly everyone, destroying all that was... When would this nightmare end? Your conciousness raged with confusion as to what was real. Visions of demons and horrifying creatures filled your eyes, blocking out any other thoughts you once had of normal life. Now you knew that the real battle had begun, and instead of the war being fought in the Bowels of Hell, it was right here in your own world. Armed with the knowledge and power gained in your battle with Satan, you must do something about it. Installation Just create a directory in your c:\quake dir called omen2. Copy the Omen2dem.zip into that directory and unzip it using winzip or pkunzip. Then from you quake dir, type quake -game omen2, and you are on your way. Team Reaction The Omen2 demo is brought to you by Team Reaction. We are responsible for for many fine TC's including CodeRed, Omen1, Horrorshow, SPISPOPD, and if you have a good memory, Aliens Quake. We are seeking anyone who wants to help, especially if you are an artist, modeler, or level designer. Contact either me (Dave Wallin) or John Diamond about joining. The team currently includes: Dave Wallin (White Noise) - Programming, Models, Art, Levels John Diamond (Irritant) - Programming, Models, Art, Levels Nate Kozloski (Studboar) - Sounds Charles Whitlock (Red Oblivion) - Levels Check out www.planetquake.com/rxn/ to check out our other productions. Other credits: Thanx to the Free Models project for the neato catapult model! Character Classes One of the main additions to Omen2 is multiple characters. The two classes are fighter/mage and wizard. Each has his/her own weapons and abilities and require different tactics to be successful with. There is also a third character - the Demon which is for deathmatch only. In multiplayer you can change characters with an impulse. In singleplayer you will select your character on the start level. Experience System As you slay monsters you will become more and more skilled. As in most RPG's you gain experience and when you have a certain amount, you go up a level. Going up a level affects all kinds of things - your health increases, and your weapons become stronger. For example, the fighter's arrows become more accurate and can be shot farther with each level gained. The wizard is able to shoot an increasing number of magic missles with each level. So, it's in your best interest to kill everything. ;) Note that there are experience penalties for doing dumb or evil things. Control Notes There are many impulses in the game, but you can find a complete list if you press F1 and check out all the help screens. These are fairly self explanatory, but I think buying items from townspeople might need some explaining. When you go into the shops, some people will give you a list of things they are selling. In front of each item will be a number which is it's place in the list. On the other side of the item name will be an amount, in gold, of the item. Press the 'buy item up' or 'item down' impulse to change the number of the item you wish to buy. The number, of course, is the number of the item in the list. Then hit the 'buy' impulse to actually purchase the item. I usually assign the 'buy up' or 'buy down' impulses to the bracket keys. In case you don't know how to bind an impulse to a key, just type (at the console): BIND "IMPULSE XX" where xx is the number of the impulse. Welcome to Llendor! The town is one of the most important places in the game. You will start here in the begining, and you will return here as you complete your quests. In the town you can purchase weapons and ammo and recieve healing. You will also have to go to the king/ruler and recieve your mission from him and report back to him when you have finished it. As a side note, you can also practice your archery skills on the target placed in the west hand side of the town. Don't kill anyone in the town.. the inhabitants are fairly intelligent. Enemies Fire Demon - The only monster you will recognize from the origional Omen. Demon - Humanoid demon dude wielding a sword and shield. Imp - Mischevious little creature that hates all that is good and pure. You will find these in many different flavors. Mage - A dark servant imbued with the power of flight Drax - Evil creatures which live beneath the earth in hives. They usually collect riches and jewels. Enemies not found in the demo: Deep One - Strange spiked-blob creature whose touch is rumored to be worse than death. Zombie - These undead creatures are somehow connected to the Deep one. ?Boss? - ?? Items Ammo Arrows - Duh Red Mana - magical spheres used for fire magic, exclusively by the fighter/mage. Blue Mana - magic used by the wizard Yellow Mana - magic used by the wizard Weapons I don't want to spoil anything - it would probably be more fun just to discover them. Not like it takes a genius or nuthin to figure them out. If you really want a list of them, go to the in game help screens.' Gold and Jewels Pick these up for money... Books Sometimes these will contain a message, sometimes they will give you experience... Some contain magic spells. A note about GL This patch may not be entirely compatible with GL. In fact, it might be downright unplayable at times. We recommend running the game in regular quake. Contact Info f you have any bugs to report or nice feedback please don't hesitate to mail us. Dave Wallin (White Noise) dwallin@planetquake.com Models: Demon, character models, deep one, misc models Levels: Desert1.bsp, ruins1.bsp, city01.bsp, base.bsp I did most of the coding, so if you have a bug, mail me. John Diamond (Irritant) irritant@planetquake.com Models: Imps, firedemon, and boss, all of the weapons Levels: Forest.bsp, Forest2.bsp, numerous changes on my levels as well Nate Kozloski (Studboar) liz@early.com Sounds.. Too many to list Charles Whitlock (Red Oblivion) red_oblivion@planetquake.com Levels: desert2.bsp Everyone here except John can also be reached on ICQ. Do an email search to find our UIN's.