Title : Weapons Filename : wpn140.zip Version : 1.40 Date : 07/12/97 Author : Dragon Master Email : DragonMaster@zebra.net Credits : See CREDITS.TXT Type of Mod ----------- Quake C : You'd better believe it! Sound : Lots of them! MDL : Of course! BSP : Only one, for Cyber Demon test (BABEL.BSP) Format of QuakeC ---------------- unified diff : nope context diff : can't bother with this junk... .qc files : Not really. progs.dat : Couldn't live without it! pak format : Yes. Description of the Modification ------------------------------- This patch gives you 25, yes, I said 25, new weapons! It also gives you a Grappling Hook, Chasecam, and Laser Sight AND, the all new ACME HOLE! That's right, just like you've seen in the cartoons, a hole you can throw on a wall and go right through it. Yes, that's a short description, but look at files inside the ZIP for more info. (Specifically HELP.TXT) How to Install the Modification ------------------------------- To install this patch, make a directory under your Quake directory then PKUNZIP the file (with the -d parameter) into that directory. A little visual example to help you out: ROOT Directory | | +-- Quake | +-- ID1 | +-- An example (DOS example): C:\>cd QUAKE C:\QUAKE\>md WPN C:\QUAKE\>pkunzip -d WPN140.ZIP WPN\ Then to use the patch, use the -game parameter. An example (DOS example): C:\QUAKE\>quake -game wpn Technical Details ----------------- Impulses... Oh Joy! See HELP.TXT for more details... Please note that impulses can be binded to keys like this (From the console): bind "" "impulse " And commands can be binded like this (From the console): bind "" "" Also note that it is best to bind the impulses/commands to a key to use them, as some of them will not work without doing so, and the ones that do, you have to turn off the console for them to take effect. IMPULSE # WHAT IT DOES 201 Directly select Nail Bomb 202 Directly select Nail Launcher 203 Directly select Bouncing Cluster Bomb 204 Directly select Holes 205 Directly select Ricochet Grenade 206 Directly select Glue Grenade 207 Directly select MG Point Defence 208 Directly select Vampire Bolt 209 Directly select Medic Bolt 210 Directly select Armor Piercing 211 Directly select Radio Tag Bomb 212 Directly select Ammo Cache 213 Directly select Homing Missile 214 Directly select Flare 215 Directly select Camera 216 Directly select Nail Probe 217 Directly select Light Bomb 218 Directly select Guided Missile 219 Directly select Flame Thrower 220 Directly select Proximity Bomb 221 Directly select BFG 222 Directly select Tornado Bomb 223 Directly select Confusion Bomb 224 Directly select Spark Gun 225 Directly select Air Gun 226 Directly select Bow and Arrow 227 Directly select Proton Storm COMMAND WHAT IT DOES next_weapon Changes to the next weapon on your current weapon number prev_weapon Changes to the previous weapon on your current weapon number show_weapon Show the current weapon detonate_rtb Detonates all of your RTBs diffuse_rtb Diffuses all of your RTBs remove_camera Destroys all of your cameras and returns you to your normal viewing position missile_slow Slows down Guided Missile (While using) missile_speed Speeds up Guided Missile (While using) +hook Throw Grappling Hook +hook_pull Take chain (Shorten) +hook_push Give chain (Lengthen) chasecam_toggle toggles the ChaseCam on and off chasecam_on turns chasecam on if it is off chasecam_off turns chasecam off if it is on chasecam_forward moves chasecam closer to player chasecam_backward moves chasecam further from player chasecam_up moves chasecam up chasecam_down moves chasecam down chasecam_setheight sets height to temp1 var chasecam_setdist sets distance of chasecam from player to temp1 laser_toggle Toggles the LaserSight cheat_off Turns off God Mode cheat_multimode Turns on "Multi Mode" (Full ammo and God mode) cheat_ammo Gives you 200 ammo every two seconds. cheat_killammo Stops giving you ammo every two seconds. cheat_keys Gives you the keys. rune_toggle Toggles through rune modes rune_full Start with a rune, and you are able to pick them up rune_get You are able to pick runes up rune_start You start with a rune rune_none Runes are disabled rune_kill Crush all of your runes (Except the one you start with) Known Bugs ----------------- Holes may cause VERY minor bugs... History ----------------- What's new in the Weapons patch since version 1.3o áETA Legend: + Added Feature - Removed Feature = Changed/Updated Feature $ Minor Bug Fix # Major Bug Fix N Just a note I decided to put in Version 1.40: + Added a new weapon, Proton Storm (Might not stay.. Depending on what the author thinks...) $ Fixed some bugs... Version 1.40 áeta: + Added a new weapon, the Bow and Arrow :) + You get to choose how you die... = I changed the selection of weapons so much it's not funny... = Rewrote the code that chooses the best weapon to include the new weapons. Please note that it still doesn't choose anything that is potentially harmful to you (ie Rocket Launcher, Light Bomb) N I probably changed a LOT of other stuff, but I can't remember it all, so if you notice something different that isn't in here, you probably aren't crazy... Version 1.35: (Never released) - Removed Multi-Skin. Had to to add something else :) + Added holes! These things are great... + Added a standard description file. (WPN135.TXT) + Added RUNES.... These things are great... + Added the Multi-Weapon patch, I liked it better than the multi-skin, and if you don't, well, you should. + Added Spark Gun >:) + Added model for Armor Piercer. = Rewrote some Armor Piercing code to be faster and more acurrate. N Changed around the console background a bit.. heh... Version 1.33: + Added LEVELRUN.CFG that executes when you start a level + Added Bugs/Quirks section to HELP.TXT + Added Examples section to HELP.TXT = Did some stuff to Proximity Bomb to make it fire better. = Stopped Tornado Bomb from sounding like it was bouncing... I just didn't like it much... = Converted yet more impulses to commands... $ Really dumb mistake in v1.32, I left the áETA in a lot of places... It is fixed now... It shouldn't have caused any problems anyway... # Whoa... I think this is the first major bug fix I've had.. heh... Anyways... In ALL of the previous versions of the Weapons patch, the Armor Piercing thingies didn't work, I finally got around to rewriting the code, and now they work perfectly... Hopefully ;) Version 1.32: + Added note thingy to NewStuff.TXT N Yes, I'm bored. N This is the first version to be stuck on the internet by me. + HELP.TXT was added. Use this for all the help you need. (I wrote it from scratch in one day, so don't be surprised if it has errors in it...) = A lot of impulses were "converted" to commands, I did this so I could change them whenever, and these are MUCH more descriptive than say... 102... (Huh?) New command for that is show_grenade :) $ Fixed the LightBomb, stupid mistake in 1.32 áETA... Version 1.32 áETA: + You can now kill the Proximity Bomb. = Grappling hook goes away when enemy teleports now. = Rewrote Proximity Bomb code (A lot of it at least...) $ Proximity Bomb fires right now. $ Never updated weapon model stuff for the Confusion Bomb, done now. Version 1.32 ’LFA: (Not released to public) + Added Confusion Bomb + You can turn off the text that shows up when you start a level via "temp1 1" at the console. - Removed CONFIG.CFG... I didn't mean to include it anyway. = Moved declarations in AUTOEXEC.CFG to QUAKE.RC in the PAK0.PAK. = Made changes to Light Bomb, it now fades back to YOUR gamma setting, not a setting of 1. "regamma" alias is no longer needed. $ Now using an updated ChaseCam and Grappling Hook. $ ChaseCam and Laser Sights don't stay on during the intermission now. Version 1.31 áETA: + Added "New Stuff" list + Added Tornado Bomb + Some weapons take more ammo, you are told what kind of ammo you need. = You can unzip the Light Saber separately now, in case you don't want to use it... = Moved the descriptions out of INSTALL.TXT to DESCRIBE.TXT. $ Didn't include some sounds in PAK0.PAK, included now, sorry ppl... $ Took out some sounds from the PAK0.PAK that weren't being used.