This is Spikes 1.0, it should be final, and all bugs should be worked out, hopefully. If not, it'll come back to me and I'll fix it. Ok, here's how you do this: Stick the progs.dat either in a subdir of Quake, or just put it in the id1 dir. If you put it in id1, just run quake using "quake" and it'll load. If you put it in a different dir, run quake using "quake -game " to load it. The edited pieces are in weapons.dat, commented out with //Spikes start and //Spikes end Also, put the file artoo2.wav in your quake/id1/sounds/weapons dir Hope you guys like this...oh yeah, what it does: Nails, when they hit something that bleed, explode, when they hit a wall, ceiling, floor, or other structure, they stick, arm after 1 second, then explode when a player gets near them(I may change it to include monsters later). Hellblazr