Title : QuakeCannon Filename : qcannon1.zip Version : 1.0 CTime : 5h -- I had to figure everything out from scratch!!! ;) Date : 96/10/16 Author : The TangMaster Email : ttang@intergate.bc.ca Credit : Warren Cheug (tech support guy, nice guy, beta testing) Punisher (I look at his BGBot code _all_ the time (and I mean ALL the time -- thanks!!)) Type of Mod ----------- Quake C : yes Sound : no MDL : no Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- So you're minding your own business, doin' your thing, when suddenly, you see -- a rocket launcher! Hey! That's never been there before! You mosey on over (intending to grab it), when sudden, the inert rocket launcher starts firing! AT YOU! Oh no! Then, you're dead! The guy owning the cannon chuckles in his little corner. Basically, this mod creates a cannon that fires rockets. The cannon is triggered by the creator using an impulse, and can be deactivated by the same creator with another impulse. Creating a cannon will take away your rocket launcher, while firing will eat up your rocket supply. You can only have one rocket active at a time. impulse 240 creates cannon impulse 241 fires cannon impulse 242 destroys cannon How to Install the Modification ------------------------------- Make a new dir in your quake directory. (ie c:\quake\cannon) then move this progs.dat into that directory and copy your *.cfg from c:\quake\id1 into the same directory. Then from the c:\quake dir. type: quake -game cannon then bind a key to impulse 240, another to impulse 241, and another to impulse 242 From the console type: bind f "impulse 240" bind c "impulse 241" bind v "impulse 242" ( or whatever suits your fancy ) Technical Details ----------------- 1. Basically, another entity is created for the cannon. The cannon checks for a variable to see if it has changed. If the variable has changed values, then the cannon will either a) fire, b) deactivate... Big Time Problems ----------------- Well, they aren't MAJOR problems, just kind of annoying. The first is that after creating a cannon, one will sort of sink into the ground. The second problem is that although after creating a cannon, the computer will choose the "best weapon," the graphic refuses to change. Don't understand? Just play -- you'll get it. Author Information ------------------ * Created VictimBots!! <-- AWESOME FUN! * 17 year old in Vancouver Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. You may do whatever you please with the contents of this archive. Availability ------------ This modification is available from the following places: FTP : ftp.cdrom.com WWW : Coming SOON!