Title : Punishment Filename : punish.zip Version : 1.21 Date : 96/8/19 Author : Robert DeFilippo III Email : punisher@trojan.neta.com Credits : Biafra Wedge(S. Bond) for insiration and his original nail grenade. Type of Mod ----------- Quake C : yes Sound : no MDL : no Source Included : yes Description of the Modification ------------------------------- Tracer: In the Super Nailgun which stays lit for a little while after shooting. It illuminates..... pretty kuel. Split Missile: which after shooting out, splits (oddly enough) into 5 less powerfull missiles. Auto Shotgun: Much like the super nailgun... only shoots shotgun shells obviously. Well leeme know what you think. Nail Shotgun: Uses the regular shotgun but fires 6 nails in a shotgun maner, brutalizes larger monsters. Quick monsters are hard to hit. Also contains Steve Bonds Nail Grenade slightly moded to include being activated and recoil times. How to Install the Modification ------------------------------- Make a new dir in your quake directory. (ie c:\quake\pun) then move this progs.dat into that directory and copy your *.cfg from c:\quake\id1 into the same directory. Then run quake ala quake -game pun once inside quake hit ` to bring up the console and then type something like: bind a "impulse 13" bind s "impulse 12" bind g "impulse 14" bind q "impulse 15" as 12 is for the Split Missile 13 is for the Auto Shotgun 14 is for the Nail Grenade 15 is for the Nail Shotgun Technical Info -------------- v1.21: Minor bug in Nail Shotgun code. Too much spread in firing pattern. Lowered it to the original shotgun codes spread. Works pretty well. v1.20: Updated the Nail Shotgun. Now fires a random pattern, much like the original shotgun. Still looking for a custom .mdl. (Not time or knowlegde to creat one myself.) v1.11: Minor bug in Nail Shotgun and Split Missile. Would let you change between the Nail Shotgun and normal shotgun even if there were no nails. Same with Split Missile. Still trying to get the Nail Shotgun to look and act a little better. v1.10: Major bug reported on last release. Weapons were firing although there wasnt enough ammo. Created ammo problems such as having 254 shells. (1 - 2 = 254 ala computer.) Author Information ------------------ Weak Home page at http://www.neta.com/~punisher/ (just starting with html, so be kind.) email at: punisher@trojan.neta.com Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work.