==================== QUAKE I WEAPON PATCH ==================== Name: Punishment Gun Verion: 1.0 Date: 1/2/98 Author: Jerry Chen Source Code: Yes Models: No Sounds: No Scripts: Yes Description: This weapon fires homing missiles that warp their targets together on impact. They go after monsters and their missiles, making the weapon useful for offense and defense. When shot at groups of entities, it binds them together without telefragging them They get immobilized (suspended in the air or stuck to a wall) This renders it especially effective against mobs. Installation: Extract PG.zip into a new directory named "PG" under Quake. Run Quake with the command "Quake -game PG" to play. Usage: Select the lighting gun twice when it's available. This gun runs on cells. Strengths: It's basically a fire-and-forget weapon. The missiles home in to the nearest enemies that are in range no matter where you aim. They also bounce off walls. On contact, they immobilize enemies or confuse them. When fired at an attacking enemy it warps him into his missiles or vice versa. Weaknesses: Each hit takes out only around 10 to 20 damage. The missiles fired disappear as soon as they are not visible to the user. They are also susceptable to decoys. Tech: The un-abridged source code and "ALPHA" script are included for the Quakamatically inclined. Figure out how to use them yourself. Contacts: Homepage: http://members.xoom.com/onlyuser/ E-Mail: onlyuser@hotmail.com UIN: 7535588