WEAPON FRENZY 1.0 Bill Lefler (WRL) blefler@digital.net ---------------------------------------------------------- This is basically a conglomeration of other people's weapon mods. I'll be updating this as more and more new weapons appear on the net, ( at least until I run out of keys to bind ) so watch rec.games.computer.quake.announce for updates. Send me some mail if you have a new weapon to add. Thanks to the programmers of the mods! Here's the current list of weapons included: - "Blaster" patch by Michael Dewberry. This patch replaces the single barrel shotgun with the laser that those enforcers have been blasting you with. This thing is fairly deadly and can be used to get in some good sniper shots on people since there is no sound from the gun when firing ( except for a nice 'sizzle' when the beams hit the target. ) Should boost people's chances after being resurrected in deathmatch. - Bouncing Fragmentation Grenade! 7/28/96 by Steve Bond Email: wedge@nuc.net WWW: http://www.nuc.net/quake Modified by: Bill Lefler "Eraser" grenades. You can hand-toss this grenade ( no weapon needed ) and it will bounce around and land just as the id one does. After it lands it will launch straight up into the air and explode, shooting 25 pieces of shrapnel out in random directions. Each piece of shrapnel does 33 damage. Tossing one of these cookies costs 2 grenades. ( WRL - I think that this weapon needs to be modified a bit, as the chances of being hit by the shrapnel doesn't seem to be too high. That's why I increased the shrapnel count. Maybe I'll look at the vectors soon. ) IMPULSE 20 - toss fragmentation grenade - Cluster-Bouncy-Proximity Grenades Mods by John Spickes jspickes@eng.umd.edu {JDS} Josh Spickes spickesj@wam.umd.edu Allen Seger Grenades are now bouncy proximity mines. A grenade will lay on the floor and hop at intervals. If a target is detected within range, the grenade will hop towards the target and explode. Grenades won't detect targets while they're in the air. When the grenade launcher is fired, if you have less than five ammo you will fire a single grenade which will behave as described above. If you have 5 or more ammo, you'll fire a cluster bomb which will explode and release five proximity grenades. ( Another hand-toss weapon. ) IMPULSE 21 - toss proximity grenade - PipeBombs Modifications by AsmodeusB (28/07/96) PipeBombs can also be hand-tossed. They bounce around until they come to rest ( bouncing off enemies as well. ) You can then detonate them when you see your friend wandering too close to them. IMPULSE 22 - toss pipebomb IMPULSE 23 - detonate pipebombs ------------------------------------------------------------- FILES: frenzy1.txt - this file frenzy1p.zip - compiled progs.dat frenzy1c.zip - modified .qc files ------------------------------------------------------------- COMPILING: To compile the modified .qc files, create a FRENZY directory off your quake dir with a PROGS subdirectory. Place the .qc files in the PROGS dir. Then run qccdos ( obtain from ftp.cdrom.com in \pub\quake\quakec\qcc.tar.gz ). A PROGS.DAT file will be created in the FRENZY directory. Then run: quake -game FRENZY