Title : Deathmatch Power Toys Filename : dpt106.zip Version : 1.06 final freeware - the last version of DPT that I'm planning to release Date : 96/09/25 Author : Piramida Email : sman@niif.spb.su Credits : People on Efnet #quake for suggestions, testing and discussions; VHold for the word about traceline () in his Homing missile addon; JasonG for some very usefull quakeC notes; iD software for keeping up the good work; Type of Mod ----------- Quake C : yes Sound : no MDL : no Supports: --------- single-player : yes but too lame multi-player : look at the title again :) Source Included : yep it is but even I already don't remember what I modified...Try to merge it with some patch - it'll be a pain because it changes all the weapons... Story ----- How did I came up with this "another super-weapons" addon? Well obviously the other ones I didn't like, so I made mine. Not that they are bad, but combining three patches in one usually is a real pain in the arse...try it...so you had to play with one or two extra weapons. Well here is totally different deathmatch experience, which is not just "ok, now you can shoot dogs from your grenade launcher..." :) This addon was NOT made for one minute fun, but for continous deathmatching with this new great weapons that personally I like very much. It adds new tactics and same old deathmatch map (we play dm6) just becomes totally different playing arena (tactics-wise). Bad players with brains turn to good players (that's what I noticed after we tested this addon for alot). So good luck and hope that this one will keep you interested for more than 10 minutes :) Description of the Modification ------------------------------- This patch does the following: û Changes all weapons to absolutely different behaviour û Changes many world things like health box values, names for weapons / some ammo, respawn timings, etc. û Corrects iD's cells pickup bug û Maximum amount of health is now 900 (you'll need it), health rott above 200 is off. û Useless green armor now is protection Satellites :) û Death messages are now more accurate than original iD's (i.e. when someone dies on your grenade and you have shotgun by that time it was reporting "player chews on Piramida's boomstick".) û Removes item and health pickup messages so that they won't distract your attention - they are useless in dethmatch anyway... û MOTD notification for 10 seconds telling everyone joining your server that it's patched with dpt. û It's completely server-side, and doesn't have any bindings or impulses(*) - just same old shoot button :) (*) - except impulse 100, check 6 New Weapons ----------- 1. Axe - Now modified to grappling hook, originally taken from Capture The Flag addon by Zoid. Let's you hook to ceiling or jump across open areas or whatever other uses you'll find. Just hold attack key to pull yourself. 2. Shotgun - Still is shotgun, though 2.5 times stronger and more like Super shotgun. 3. Super Shotgun - Now is Destructor, one of the most powerfull weapons here... Fires three rockets, uses up 3 rockets as well. 4. Nailgun - Now is Stuffer. Stuffs enemy with nails. See 5. Uses 1 nail. 5. Super Nailgun - Now is Super Stuffer, stuffs enemy with nails two times as fast as Nailgun. The nails in victims body inflict damage for about 20 seconds or untill the victim dies, then they explode. Amount of damage and strength of explosion depends on the amount of nails inside victims body :) heh, it does look funny. Uses 2 nails per shot. 6. Grenade Launcher - Now is Mine Launcher, launches mine - a grenade hanging in the air and hurting everyone except it's owner on close distance. After 20-80 seconds explodes, spawning 10 more grenades in random directions, causing small nuclear war :) (Added impulse 100 which allows you to blow up all your mines together - "bind ENTER impulse 100" in console). There also is a limit of 5 simultaneous mines for each player, so either explode them or wait until they die. Uses up 4 rockets. 7. Rocket Launcher - Now is Super Missile Launcher, launches Smart Missile which homes on players. When it has no players in sight, it hangs in the air. Lifetime is about one minute. Speed is medium ( a little slower than Vore's rockets on hard). As with mines, there is a limit of 10 missiles that each player can have flying around in the world at the same time. Uses up 1 of each ammo. 8. Lightning gun - Now is Health Sucker. Transfers health from victim to you at incredible speed , up to 500%. Then it starts inflicting even more damage to victim. Uses cells. Doesn't care about the amount of armour victim has. Nice way to get some health when there are no super health around :) Green Armor: now gives you three auto-firing protective Satellites shooting nails. They also do destroy 100% of opponents Smart Missiles. They have separate ammo of 100 nails, and disappear after the ammo is gone. If you pick up green armor when you already have Satellites they will reload to 100 nails again. How to Install the Modification ------------------------------- Create a directory in your Quake directory (eg:dpt) and unzip the archive in it. Run quake with the -game parameter, eg: quake -game dpt add impulse 100 binding to your .cfg if necessary. Known Bugs ---------- Some *bugs* can be found in single player game, so again - THIS IS NOT A SINGLE PLAYER addon. Anyway, with this addon 1-player will be no fun. It will not crush the game (maybe sometimes), it will just suck. (still you can play it 1-player to check all the weapons in action). Recently made all the weapons shoot monsters as well as players. Multiplayer bugs: 1.Mines sometimes fall down on the floor . Solve - nothing bad - it'll explode anyway... 2.Everything else is probably NOT a bug but a feature, for example Health Sucker gets health from secret doors and triggers - - I want it to be this way because that;s better. Easily can be changed on demand :) 3. Messaging system was corrected from iD's, but if you'll come across wrong messages I'd be glad to hear about it. Also, for those of you really interested in how this or that was made in quakeC I can maybe give explanations. If there are some more bugs, or maybe you have some comments, e-mail: sman@niif.spb.su IRC: ask Piramida on europe EFnet #quake (when writing this I got a message that my I-Net provider is closing for at least a week...shite this sucks :( I'll have to find a friend to upload this piece of crap somewhere... Anyway, I'll be there somewhen.) Copyright and Distribution Permissions :) ----------------------------------------- Authors MAY use these modifications as a basis for other publically available work. Authors MAY NOT take this package and change a few parameters, then call it their own. (no code this time anyway :) ) You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. which now are: 1. progs.dat 2. dpt.txt <---you are reading it now 3. source code (not available yet) Availability ------------ This modification is available from the following places: Major Quake sites, starting with this two: ftp.cdrom.com in /pub/idgames2/quakec/weapons/ ftp.stomped.com in ?heh can't get on it now :) Piramida