Title : Choke Filename : choke.zip Version : 1.4 Date : July 7, 1999 (7/7/1999) Author : Patrick Martin Email : cimartin@flash.net Type of Mod ----------- Quake C : Yes (Type: Weapons) Sound : No MDL : No Format of QuakeC ---------------- unified diff : No context diff : No .qc files : Yes progs.dat : Yes Construction ---------------- Base : From scratch. Build Time : About a day. Editor(s) used : MS-DOS text editor and ProQCC v1.60. Hardware used : Pentium-100 with 16MB RAM and Quake v1.06. Known Bugs : None. Impulses : 150 -- Drop poison gas bomb (Hexen priest bomb). 151 -- Drop rocket bomb (Heretic hourglass). 152 -- Drop mind gas bomb. Description of the Modification ------------------------------- This lets the player use rockets without a rocket launcher. The player can drop three types of bombs: high explosive, poison gas, and mind gas. When you drop a bomb, it appears right before you, and you have about a second before the bomb explodes. High explosive bombs act like the hourglass item in Heretic. They do the damage of a normal grenade. However, if you are caught by the blast, you will take full damage (instead of half). Poison gas bombs act much like the Hexen flechettes (green potions) dropped by the priest class. When the bomb explodes, a small cloud of green gas is released. Anyone touching the cloud immediately loses between 15-30 hit points then suffers a steady drain of hit points for another 5 seconds. The cloud itself lasts 25 seconds. Mind gas bombs explode into a cloud of purple gas. Although this does no damage, any living creature that touches the gas will become disoriented. If a monster is affected, it will turn and attack other monsters that are nearby. How to Install the Modification ------------------------------- * Create a subdirectory called CHOKE within the QUAKE directory. * Place the the progs.dat from this archive into the CHOKE subdirectory. QUAKE | +--- ID1 | +--- CHOKE (progs.dat goes here) * Change to the QUAKE directory and type the following (without the quotes) on the command line: 'Quake -game choke'. Revision History ---------------- 7/7/1999: version 1.4 * Added mindgas from gasbomb. Gasbomb is now obsolete. * Added a progs.dat to archive. * Rewrote and cleaned up the code. 9/14/1997: version 1.3 * Added cloud.qc but simplified choke.qc. 7/27/1997: version 1.2a * The code is a bit simpler. 6/29/1997: version 1.2 * Quad damage increases the damage either bomb does. * A player's vision will have a greenish tint after getting poisoned (just like in Hexen). The greenish tint will fade in time. * Fixed a bug which poisoned players take damage after entering KILL at the console. 5/3/1997: version 1.1 * Added explosive bombs. * Wait time between poison bomb drops is increased from three to five seconds. 4/25/1997: version 1.0 * First release. Credits ------- * ID for creating Doom, Doom][, and Quake. * Raven for Heretic and Hexen. * Rob Albin for QC106PAC.ZIP. * Lee Smith for PROQC160.ZIP. * Olivier Montanuy and Ferrara Francesco for the QuakeC manual. * Mom and Dad for plenty of good stuff. * God! Author Information ------------------ I am 27, and I like game design. I build maps and mods when I get the chance. I was the lead coder for the Quake2 mods MAD and ArmourBack in The Coven's Disposable Heroes. I am also the author of the following Doom][ and Quake stuff: DOOM][ levels BLAKGATE DARKEDEN Quake QC mods BOXFIX BREATH CHOKE CRANKED DOOMSHOT DRAGONS LOB_AI NAPALM RESPAWN Copyright and Distribution Permissions -------------------------------------- You MAY distribute this mod, provided you include this text unaltered. If you want to place this mod on any medium such as (but NOT limited to) a disk or CD for commerical distribution, please contact me first. Disclaimer ---------- Use this mod at your own risk. If by using this mod you or your belongings suffer damage, it is your problem NOT mine. Availability ------------ ftp.cdrom.com www.fileplanet.com