Title : Chase Rocket, v0.1 Filename : chaseroc.zip Version : 0.1 Date : 30 Sep 96 Author : Rob Albin Email : albinatr@apci.net Credits : Ferrara Francesco and Olivier Montanuy for bringing us QuakeC Manual v1.0, Vhold for his Homing Missiles v.001 QC patch, for the good velocity changing examples. Jeff Epler (jepler@inetnebr.com) for Flashlight v2 for the code to the laser-targeter. Type of Mod ----------- Quake C : yes ver 1.05 alpha (works fine with ver 1.01 execs, the progs,src and items.qc files that upgrade 1.05 beta included in zip) Sound : no MDL : no Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- Chase cam v3.3, (which isn't released yet) is built into this patch also. The main improvement of 3.3 is the targeter. Chase cam cdrom.com location: ftp://cdrom.com/pub/quake/quakec/misc/chasecam.zip You can actually view this as a combo patch. All four things can be used independent of each other. The only caveat is the guided missile doesn't activate while in chase view. Probably get it sorted out for the next version. Chase view laser targeter guided rockets and Multiskin v1.1 server code - - - - - - - - - - - Summary of chase cam 3.3 mod: impulse 30 View-point toggle (Chase view, strafing chase view, normal) impulse 31 Laser-targeting toggle (Standard targeter, glowing targeter, off) impulse 200 multiskin impulse up impulse 201 multiskin impulse down Multiskin v1.1 -The server code for Multiskin v1.1 by Dennis Noordsij is built in, the player.mdl is not included, but if you have the player.mdl, you can add it to this game as described in Multiskin. Auto switching -Chase view temporarily auto disables while in water. Quake does *not* like to track a seperated view between water surfaces. So the chase view avoids it like the plague :) Multi Player -Chase eyes are visible behind a player when in chase view. Not tested on a server by me, but the code is written for it. (More than likely would suck on an Internet server) Single Player -In single player only, your current settings for the targeter and view are saved between levels. (Only saves when switching levels, not if you die and restart - they'll auto-switch to what they were when you first entered) **** Thanks to: David Weiden Eric Fisher pLaGuE, http://lonestar.texas.net/~plague/ Steve Nadeau Giles Alan Dabiri For many good ideas and the positive feedback. **** - - - - - - - - - - - Chase Rocket 0.1 mod: impulse 32 Launch guided rocket. -Uses 5 rockets, only active if you have the rocket-launcher. -The standard fire key still fires normal rocket volleys. -Guided rocket only active in normal view. -When fired, you 'become' the rocket, completely disappearing from where you were standing. -When the rocket impacts you reappear where you fired it from. -Guided rocket does same damage as normal rocket. -You control the rocket until it hits something, if you're not playing with mouse look permanently on forget it :) -Rocket can be guided anywhere, including through water. *** Idea for guided rocket suggested by Ged . He sent several ideas to me by email. The guided-missile idea was right up my alley and sounded cool, thanks again Ged. *** How to Install the Modification ------------------------------- Make a sub-directory in quake called 'chasecam' and make a sub-dir in 'chasecam' called 'src'. Copy all original QuakeC source files into 'src' copy weapons.qc over the original, and run qcc from inside the directory, a new progs.dat file will be created in the parent dir 'chasecam'. copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into 'chasecam' add: bind "impulse 30" to autoexec.cfg From directory 'quake' type: quake -game chasecam You must have the QuakeC package from id, which include instructions for use, and the compiler. Various versions are available under ftp://cdrom.com/pub/quake/quakec/utils Technical Details ----------------- This is definitely still a beta. Watch where you launch the guided rocket from. Ex. if your standing in an open doorway or on a platform about to raise, you'll probably die after you come back. Even though it's a beta, all major bugs are removed and all three mods are integrated fairly bug-free. As a cool thingy side-effect, because you're always located at the spot the missile is, the laser targeter never knows the difference. You can even toggle it while your flying. Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees other than the costs of distribution are charged. Availability ------------ Online services: MSN Computer Games File Lib The latest version can be found at: ftp://cdrom.com/pub/quake/quakec/