==================================================== Title : ChainSaw! Filename : ch_saw.zip Version : Test 0.1 Author : Alexander Vinnikov (also known as Plus) Credits : Diman Rozin - for testing idSoftware - yeah! for great games Contact : 2:5061/25.3@fidonet ==================================================== Type of Modification -------------------- New Weapon Quake C : Yes Sound : Yes MDL : Yes Format of QuakeC ----------------------------------- unified diff : no context diff : no .qc files : Yes progs.dat : Yes BSP : no Description of the Modification ------------------------------- Chainsaw! Frames like in doom2 Sounds from doom2 Mdl =:))) from our old pal Ogre) How to Install the Modification ------------------------------- First, create a subdirectory under \quake called CS Ex(from dos): md c:\quake\cs Next, unzip the doom_cg.zip with the -d extension Ex(from dos): pkunzip ch_saw.zip -d c:\quake\cg Then, start your game with the command line parameter "-game cs" ex: quake -game cs How to use it ----------------- In game, press "1" key =:) If nothing happend ,type in console "impulse 1" Notes ----------------- You can only see the grunts in single play - all other monsters are removed. If you want to give them back - use my sources... Technical Details ----------------- The files in this archive are: progs.dat (the compiled .qc code) screen.zip (Screen shots of player with CS) saw_src.zip (Sources) progs\v_axe.mdl (ChainSaw mdl) progs\player.mdl (Yeah!! Player with chainsaw!!) sonds\weapons\saw.wav sonds\weapons\saw_fire.wav sonds\weapons\saw_hit.wav sonds\weapons\saw_up.wav sonds\weapons\saw_down.wav Distribution Permission ----------------------- Freeware =:) You may distribute... blah-blah-blah... =:) just add me in credits if you want to use mdl or qc code. Availability ------------ ftp.cdrom.com Disclaimer and Trademarks ------------------------- The author takes no responsiblity for misuse of this program. He is not responsible for any damage caused by it. PS: Sorry for english =:))