ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Title : BLAZE GUN º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Filename : BLAZE11.ZIP Version : 1.1 Date : 11/27/96 Author : Jonathan E. Wright Other mods: Cujo (CUJO12C.ZIP), BFG-9500 (BFG10.ZIP) Email : nelno@interpath.com Web Page : Go to my web page for the latest Blaze Gun and Cujo updates http://www.trailerpark.com/phase1/nelno/ Credits : id for designing the most innovative and customizable game the world has ever seen. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes Sound : yes MDL : yes ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Format of Quake C º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ unified diff : no context diff : no .qc files : yes progs.dat : yes See the included file PROGS.SRC for a list of which files have been modified and which were added. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Replaces the regular nail gun with the fire launching Blaze Gun! The blaze gun has the following attributes and is unique among weapon mods: þ fires flame models, not pixelated sprites þ launched flames are affected by gravity þ for the above reason it does not auto aim þ launched flames are extinguished upon impact with water or acid þ the blaze gun _can_ be fired under water, but not much happens þ all new, very cool sound effects for the firing, impacting and extinguishing flames þ besides initial impact damage the flame has a slight area effect damage þ firing the weapon produces kick-back, affecting the velocity of the firing player þ there is a chance that flames will catch an entity on fire when it impacts it þ multiple flames can catch onto an enemy, all visible burning it þ flames can spread from one burning entity to another, to other players or to the player who fired the flame þ flames can only be extinguished by immersing the flame (not necessarily the entire burning entity) in water or acid þ zombies recieve extra damage while burning (but not from impact) in order that they might eventually gib A significant amount of time was spent balancing this weapon to make it worth using in both single player and deathmatch games. The main disadvantages of the weapon are its kickback, its gravity affected trajectory, and its capability of injuring the wielder. This is balanced by the weapon's area effect, the ability to ignite enemies, and the chance that the fire will spread to other enemy entities. The weapon is slighty more powerful in single player games because monsters are not modified to seek water when burning. This weapon will be included in the release of Cujo 1.3, but is intended for use on servers, provided that the custom sounds are replaced when it is installed in the server code. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to use Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Select the Blaze Gun by choosing what is normally the nail gun. Fire away. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to Install the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ 1) Create a directory within the Quake directory called BLAZE. 2) Unzip the files from this archive into that directory, using the -d option with PKUNZIP. Winzip will create the correct directories automatically. 3) Start Quake by typing: QUAKE -GAME BLAZE 4) Play with fire. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Technical Details º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ All the source for Blaze Gun ver 1.0 is included in the BLAZE.QC file, with the exception of two changes to WEAPONS.QC which are clearly marked with "//BLAZE GUN 1.0 -". BLAZE.QC should be compiled before weapons.qc, as is shown in the example PROGS.DAT file. Known Bugs: þ None so far (jinx) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Future Enhancements º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ May allow health pack to extinguish flames, since some levels do not contain water. Please email me at nelno@interpath.com with any suggestions for improvements. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Revision History º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Version 1.1 þ Fixed multiplayer bug which caused server crash when a player lit was up by being shot with the blaze gun. This could not occur in single play. þ Fixed multiplayer respawning bug which could cause a respawned player to still be on fire. þ Added routines to facilitate solid corpse burning and respawning entities. Version 1.0 þ Initial release ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Copyright and Distribution Permissions º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Authors MAY use these modifications as a basis for other publically available work. Please send me any modifications you make! You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. The only exception to the above statements is that ACTURA SOFTWARE may not modify, distribute, or do anything at all, in any form, by any means with any of these files!