========================================================================================== Title : Blaster v1.1 Filename : blaster/src/weapons.qc blaster/quake.rc Author : Michael Dewberry aka peerless Email Address : 72614.2725@compuserve.com [yeah, I know, I'm a lamer.. but I'll be somewhere @mit.edu after August.] Description : Seems like those guys at Op Counterstrike HQ didn't requisition all the weapons they had at their disposal for your mission. The Enforcers that got "converted" have a pretty slick little package in that laser rifle.. Well, a quick trip down to the requisition desk with some pink slips and a nasty attitude should fix that real quick. This progs.dat modification replaces your handy single-barreled shotgun with a slightly retooled version of the blasters that the Enforcers pack. It's a three-shot semiauto with a relatively fast reload time. Does nasty damage. It's not really flashy, but it's very very handy. Primarily intended to make deathmatch more interesting, but if you want to use it to whoop ass on single player, more power to you. The Quad Damage powerup not only quads the damage, it turns the blaster into a death-dealing nine-shot hose cannon. And it still only uses 3 units of ammo! What will they think of next? Note: The blaster still uses shotgun shells. I could have had it use cells to be more "realistic", but there aren't enough cellpacks laying around to make that any fun. Oh well. How to use : You have to compile this before it will work. Some instructions can be found in readme.txt. The progs.dat that you generate should be in quake\blaster. To play Quake with the blaster mod, type quake -game blaster. ********************************************************* THIS WILL WORK WITH THE REGISTERED VERSION OF QUAKE ONLY. ********************************************************* Do yourself a favor and send id the cash they deserve. Additional Credits to : As always, homage, praise, and worship to the badasses at id for knowing what makes a good game, putting the player first (because they are players) and for being really really slick programmers. Coming Attractions : I'm also working on a gib management addon that lets you alter the amounts of chunky giblets that spew everywhere, how long they last, etc. etc. It's really done but I haven't figured out how to (or if I even can) create new console variables to control the settings. Right now you have to alter the source and rebuild. And I've got a modification for the grenade laucher that makes it act like the pipe bomb from Duke, but I'm having a little trouble with it. Bear with me. ============================================================================================ * Play Information * Level # : N/A Single Player : Yes Cooperative 2-4 Player : Sure! Deathmatch 2-4 Player : Oh mais oui! Difficulty Settings : N/A New Sounds : No New Graphics : No New Music : No New Weapons : Yes. Replaces shotgun. Demos Replaced : I turned them off. * Construction * Base : Standard id QuakeC defaults. Some of the blaster code is called from enforcer.qc, some I had to write myself. Editor(s) used : Text editor and QCC Known Bugs : Some may think that laser bolts coming out of a shotgun is weird, but try to imagine that it's a smooth-barrel lasgun with a shotgun style grip. :) * Copyright / Permissions * Whatever. Please include this file if you distribute it. * Where to get this file * For the next month, my home page: http://ourworld.compuserve.com/homepages/Dewberry after that, somewhere @mit.edu. You also might try the big quake sites, i.e. cdrom.com and ftp.stomped.com. ==============================================================================================