Title : FragReport Filename : freport.zip Version : 1.20 Date : 96/09/21 Author : Ray Li Email : ryl@crl.com Credits : id Software, for making Quake! :) Type of Mod ----------- Quake C : yes Sound : no MDL : no Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- This modification will keep track of frag statistics; namely, who killed whom how many times. Good for finding out how you're doing against specific opponents: whom to hunt down, and whom to avoid. :) This modification is built off Quake v1.01 How to Install the Modification ------------------------------- I've included two versions of this mod: one is the modified progs.dat file, for users who want a quick look at how it operates, the other is the source code of the modified (defs.qc, client.qc, progs.src, weapons.qc) and new (freport.qc) code for users to layer into their own versions and/or extend. Create a directory in the Quake directory and unzip the file freport.zip into that directory. You should have the following files in that directory FREPORT.TXT - this file EDITING.TXT - directions on how to modify DEFS.QC, CLIENT.QC, PROGS.SRC, and WEAPONS.QC if you want to build FragReport into an already-modified code base (or you could just use some sort of diff program). PROGS.DAT - the compiled QuakeC code containing the FragReport mod CLIENT.QC - DEFS.QC - PROGS.SRC - Modified QuakeC files WEAPONS.QC - FREPORT.QC - New QuakeC file The functionality and data for this mod reside almost entirely in FREPORT.QC. The CLIENT.QC and WEAPONS.QC files contain interface function calls to FragReport, DEFS.QC has an added field member to the entity structure, for entity identification purposes. PROGS.SRC has been modified to include FREPORT.QC in compilation. For patching Quake C, see the document "howpatch.txt", available from ftp.cdrom.com:/pub/idgames2/quakec Technical Details ----------------- 256 floats are used to maintain the 16 by 16 matrix of frags (wasteful, but it was easier that way), with the subscripting buried within the variable name. It's been tested in LAN play with four players, with no noticeable problems. I have absolutely no idea how (or IF) it runs with more people, or how it fares on an Internet server, so be forewarned! Please let me know if you find any bugs. By default, FragReport is called by IMPULSE 222; this can be changed for your own setup by changing the impulse number check in weapons.qc. When invoked, FragReport will print information to the screen (going to the console is almost always required, as the print out is almost always >4 lines in length). The following shows an example of a print-out after an IMPULSE 222 command: GotHim|GotYou|Name ------------------ 21 | 5 | AGGIE 3 | 31 | LONGHORN 5 | 0 | LEFT AT 55.6 -------------------------- 29 | 36 | Suicides: 5 where "AGGIE" and "LONGHORN" are example opponents currently still in the game, and "LEFT AT 55.6" indicates someone who disconnected from the server at time=55.6 seconds. Author Information ------------------ This is my first QuakeC mod; I hope some of you find it useful. It certainly has made our local network games more interesting, giving us another measuring stick to judge our performances against one another aside from just gross frag counts. I'd love to hear from anyone who gets this running on a full-out 16-player NetQuake server! Copyright and Distribution Permissions -------------------------------------- Authors may use these modifications as a basis for other publically available work (but please give credit where credit is due). You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. Availability ------------ This modification is available from the following places: FTP : ftp.cdrom.com in the pub/quake/quakec directory