Title : Brutal Battle Server Patch Filename : brutalsrv11.zip Version : 1.1 Date : 11 Nov 1997 Author : Dr. Banzai Email : banzai@v-wave.com Type of Mod ----------- Quake C : yes Sound : no MDL : no BSP : no Category : Server Patch (Normal Quake Only, NOT QuakeWorld) Source Included : yes Introduction ------------ This is a great, original server patch which I have been running on my server for some time. It provides for enhanced deathmatch and teamplay Quake, and adds new features and weapons. Note that this patch is server-only, so clients do not have to download a .PAK file to play on a server that is running this. This is the best kind of patch, in my opinion. New features include: Runes The Runes are from Capture the Flag by Dave "Zoid" Kirsch. The runes include Haste, Regeneration, Strength and Resistance. Grappling Hook This is also from CTF. You can hook onto walls and ceilings, and the hook will pull you up. You can also hook onto other players to disembowel them. This alone is perhaps the most revolutionary mod available for Quake. MOTD This is yet another feature from CTF. It provides a startup message which is displayed to all clients when they connect to the server. Boobytraps These are very interesting. They are based off of a small amount of code I got off the net. I have enhanced them greatly. A player can lay either Rocket traps, or Napalm traps. Rocket traps take 20 rockets. The trap looks exactly like a regular box of rocket ammo. An opponent touches the trap and BOOM! it explodes, severely damaging or killing the victim. Napalm traps take 150 nails. Upon detonation, the trap will engulf the victim in flames. The flames will keep burning, sucking health away, until the player jumps in some water or touches armor. They add a whole new level of strategy to the game. Booby traps are a blast! BlazeGun This is a patch by Nelno the Amoeba which I have integrated into this server patch. It converts the nailgun into a flamethrower, with which players can set others on fire! The burning players will have to find water or armor to extinguish the flames. One can also use the BlazeGun to fly upwards. Just point down, jump and shoot, and you have your own multi-use jetpack! Random Map Chooser This code is from the "randmap" patch by Stefan Schwoon. When the timelimit or fraglimit expires, the server will pick a new level randomly. This adds an element of surprise when a new level is chosen. Voting This patch works with the Random Map Chooser. To use it, players input a command to vote for a new level. When over 50% of players have voted, a new level is automatically selected by the patch and the server changes to it. This is especially useful when the server changes to a large level when there are only 3-4 people on. Remote Administration This is a patch by Doug Keegan which allows server administrators to change game settings and levels while connected as a client. The player simply enters an impulse sequence to be verified as an administrator, then they have full access to all functions including: Changing to any level Changing the fraglimit/timelimit Setting the deathmatch/teamplay variables Altering gravity and friction Kicking players Multiple Deathmatch Modes This patch includes the usual deathmatch 1 and 2, but it also includes deathmatch 3. This mode is similar to the regular Deathmatch 1 except the weapons stay there when you get them, a la deathmatch 2. This is very useful for servers that have a large number of players, because everyone has a chance to get a decent weapon. Variable Item Respawn Times When the server gets a lot of people on it, items, armor and weapons will respawn faster, keeping up the fast action needed to make your server the most popular place to frag. Balanced Weapons Ever noticed how if someone gets the rocket launcher they are automatically top of the heap? This patch attempts to power up the lower weapons so they are more balanced. There are also countless tweaks and optimizations to make this patch a blast in Deathmatch, from two to sixteen players (two to 32 players in QuakeWorld). There is also One-Player and Co-Op support, if you are in to that kind of thing. I won't cover one-player or coop in the documentation, though. Installation ------------ Unzip the contents of brutalsrv11.zip into a dir under the Quake dir (for example, "quake\brutal"). If you are using PKUNZIP, be sure to use the -d paramater. The Regular Quake source is placed in the "brutal\src" dir. The progs.dat and text files are placed in the "brutal" dir (or whatever name you chose). Please read the entire text of this document if you plan on including this patch on your server. First you need to customize your server config file. Open "brutal.cfg". Make sure you only edit this file in a monospaced ASCII editor like Windows Notepad. If you are using this patch on a public server, be sure to change the Admin password. To change it, first go into the "brutal\src" directory. Then edit "admin.qc" and put your three-impulse sequence in where it says "// Put Password Here". The default is 164, 56, 145. Also open the file "maplist.qc" and put in the maps you want the server to choose from. There is a maximum of 26 map files per Group. You will then need to recompile the source using ProQCC. I have included ProQCC v1.60 with this patch, to make things easier. ProQCC is written by Lee Smith (lees@infoave.net). To compile the patch, just open up a Win-95 MS-Dos Window and change to your "quake\brutal\src" directory. Then type "proqcc". If there are any errors, you must have done something wrong when you were editing the .QC files. If there are no errors, you have just successfully compiled the Brutal Server Patch! The default progs.dat in the "brutal" dir will be overwritten with your newly compiled progs.dat. To start up your Normal Quake DEDICATED server, use this command line: winquake -dedicated 8 -game brutal +exec brutal.cfg where 8 is the maximum number of players you want to allow at one time (max 16), brutal is the directory you extracted the zip file into, and brutal.cfg is your Server Config file. To start up a Normal Quake LISTEN server (server and client rolled into one) use this command line: winquake -listen 8 -game brutal +exec brutal.cfg where 8 is the maximum number of players you want to allow at one time (max 16), brutal is the directory you extracted the zip file into, and brutal.cfg is your Server Config file. Unfortunately there is no QuakeWorld support in this version of Brutal Server. If I get enough requests for a QW version I may think about doing one. But what is the point, with Quake 2 on the horizon promising to make Quake-C obsolete? Please mail me comments, requests for new features and questions about this patch. Also give me a mail if you include this patch on your server, so I can check out the action. Using This Patch On Your Server -------------------------------- Administrator Impulses Please refer to the Installation section on how to set up your admin password. You can only use admin commands if you have been verified by inputting the password. To enter your password (which consists of a 3-impulse sequence), just enter each impulse on a separate line like this: impulse 164 impulse 56 impulse 145 In single-player you will need to bring the console up then down again after each impulse is entered. Then enter this impulse: impulse 99 Show a menu of all administrator impulses All other impulses should be self-explanatory from looking at the menu. There is one thing that isn't in the menu: You can switch to any episode/level except for the DM levels by using a 3-digit impulse in this format: The hundreds place is always 2. The tens place is for the episode. The ones place is for the level. For example, to switch to episode 3 level 4 you would enter "impulse 234". Use impulses 49 - 54 for the six DM levels (dm2, dm3 etc). This is described in the menu. If you are good with Quake-C and you want to know more about the admin function just open up and examine admin.qc. Player commands Players can enter these commands into the console to perform the described functions. Players can enter the "modhelp" command (without quotes) in the console to get info on the commands described below. impulse 22 Select Grapple (This can also be accomplished by selecting the axe twice) vote Register your vote votestat Check voting status rtrap Lay Rocket trap ntrap Lay Napalm trap modhelp Print help menu The patch will auto-bind "9" for setting Rocket traps, and "0" (The number) for setting napalm traps. This auto-binding will occur when a player joins the server. The MOTD, displayed a few seconds after they join, explains how to access the help menu which contains info on how to use all the above commands. Of course, players don't really need to know all these commands to have fun playing on this server. Notes on the source code ------------------------- Every piece of new Quake-C in this patch is surrounded by these indicators: // HKCSRV START: < ... New code ... > // HKCSRV END Any original id Software code that has been modified will usually be in this format: < ... Modified code ... > // HKCSRV: Modified: In any case, you should be able to find all new and changed code by searching for the string "HKCSRV". Known bugs ---------- None Copyright and Distribution Permissions -------------------------------------- You may alter this code for use on your own server only. You may modify the source code and redistribute altered versions of this patch, as long as you ask for permission from me and from everyone who has written code which is included in this patch. You must also include this text file, unaltered, and all of the source code in the new distribution. For a list of people who's code I have integrated into this patch, see below. You may not sell this patch under any circumstances. External code (code not written by me) -------------------------------------- Runes, Grappling Hook and MOTD Author: Dave "Zoid" Kirsch E-Mail: zoid@threewave.com Blazegun Author: Nelno the Amoeba E-Mail: nelno@ionstorm.com Random Map Chooser Author: Stefan Schwoon E-Mail: ssch0098@rz.uni-hildesheim.de Remote Administration Author: Doug Keegan E-Mail: doug.keegan@tamu.edu Revision History ---------------- 1.1 - Added alias support (players can enter words in the console instead of impulses) - Added deathmatch mode support. Server operators can now choose between deathmatch 1, 2 and 3 modes. - Greatly improved documentation. - Various bug fixes. 1.0 - Initial Release.