Title : Arch-Shambler Filename : archsham.zip Version : 2.0 Date : March 3, 1998 (3/3/98) Author : Patrick Martin Email : cimartin@flash.net Type of Mod ----------- Quake C : Yes (Type: Monster) Sound : No MDL : No Format of QuakeC ---------------- unified diff : No context diff : No .qc files : Yes (modified shambler.qc) progs.dat : No Construction ---------------- Base : shambler.qc Build Time : Four days for v1.0. Few hours for tweaks. Editor(s) used : MS-DOS text editor and ProQCC v1.60. Hardware used : Pentium-100 with 16MB RAM and Quake v1.06. Known Bugs : None Impulses : N/A Description of the Modification ------------------------------- The shambler gains a new attack which is similar to the arch-viles' flame attack in Doom][. Simply put, he can create a powerful explosion centered where his target is at. When the shambler raises his claws to cast magic at you, there is a small chance he will create an explosion instead of a lightning bolt. If he decides to create an explosion, a fireball will appear between his claws instead of static. If you are in his line-of-sight when the fireball disappears, you are toast unless someone else is between you and the shambler. Damage taken can range from 50-110 points of damage depending on skill level, distance, and luck. The chance he will use an explosion is: Easy=0%, Normal=5%, Hard=10%, and Nightmare=15%. There are two situations which the shambler will ALWAYS cast an explosion, regardless of skill level. #1: He is angry at a zombie. The explosion destroys the zombie outright. #2: The shambler is underwater. Damage taken from an explosion when it is cast underwater is 40% normal, (i.e. 20-44 points) usually less than the lightning bolt. In addition to the new explosion attack, the shambler is a bit smarter when he engages with other monsters in melee. He will always use the double claw smash to crush zombies ASAP. Also, when the shambler uses a side claw and kills a monster with it, the shambler will always proceed to the next target instead of occasionally side-clawing dead monsters again and again. How to Install the Modification ------------------------------- Replace the original shambler.qc with the one included in this archive, then compile a new progs.dat. Revision History ---------------- 10/11/97: version 2.0 * Cleaned up the code. 2/17/97: version 1.0 * First release. Messy code. Credits ------- * ID for Doom, Doom][, and Quake. * Olivier Montanuy and Ferrara Francesco for the QuakeC manual. * Rob Albin for QC106PAC.ZIP. * Lee Smith for PROQC160.ZIP. * Mom and Dad for plenty of good stuff. * God, the Almighty! Author Information ------------------ I am a 26 college graduate with one degree in mathematics and another degree in computer science. I currently live in Edmond, Oklahoma (which is in the United States). I am currently a member of The Coven. Webpage is at - http://www.planetquake.com/TheCoven/ I am also the author of the following Doom][ and Quake stuff: DOOM][ levels BLAKGATE DARKEDEN PM1523 Quake QC mods ARCHSHAM BOXFIX BREATH BUSTER CHARGE CHOKE CRANKED DKNIGHT DOOMSHOT DRAGONS GASBOMB LOB_AI NAPALM RESPAWN Quake2 DLL mods NAPALM2 Copyright and Distribution Permissions -------------------------------------- You MAY distribute this mod, provided you include this text unaltered. If you want to place this mod on any medium such as (but NOT limited to) a disk or CD for commerical distribution, please contact me first. Disclaimer ---------- Use this mod at your own risk. If by using this mod you or your belongings suffer damage, it is your problem NOT mine. Availability ------------ ftp.cdrom.com