Quake C Footstep Modification v0.5 (8/14/96) By: Brett "Vuh" Wagner brettw@compumedia.com This modification adds a footstep noise to the player entity, I have been unable to test this mod on a network. Therefore I can't be entirely sure that the noise matches the actual steps the player model takes, but according to the animation and the code they should (the player steps down on frames 1 and 4). If however I am incorrect, please email me at the address above. This patch is primarily for use with deathmatch situations, however I find that it increases my immersion in single player as well. My next step is to apply like sounds to the monsters as well (though I'll be damned where im going to find the sound of a metal boot striking stone flooring for the knights :)). INSTALLATION: unzip the file step05.zip to your quake directory using the -d option: PKUNZIP -D step05.zip c:\quake (assuming your quake root is c:\quake) Then change to your quake directory and run quake like so: QUAKE -game STEP I have provided two sounds for the footstep, one with echo and one without, if you wish to change the sound used simply go to the c:\quake\step\sound\player directory (assuming again that c:\quake is where quake is installed) and copy either echostep.wav or noecho.wav over step.wav. Of course if you prefer a sound you have made you can substitute it for step.wav as well. NOTES: I have provided you with the source for this mod in the directory c:\quake\step\source (assuming again ...), the only file modified was player.qc, you can find the mod by searching for "MOD" (sans quotes of course) ... As you can see the mod is quite a small one no work at all really. Qustions and comments are welcome. (please pardon my spelling ... it's not my strong point, and I refuse to pay microsoft for they're bloated word processor just so I can check it.)