|------------------| | Feign Death 0.91 | |------------------| by: Isaac Lauer email: gwydion@psu.edu What's new: Not much, I fixed a whole bug and moved it to the 1.06 codebase, and that's about it. The only reason I'm rereleasing this is that some people were interested in distributing it for some reason. Since fixing the bugs is beyond my means, 1.0 never came out. I'm changing the license so that this can be distributed freely as long as I get credit where credit is due. This bit of quakeC code allows you to feign death, i.e. "play possum." When you're down on the ground, you can't shoot, move, or jump. You can, however look around. Warning, when you turn around, so does you're "corpse," so you'll be easy to spot. When you go down, you shoot off an empty backpack , that contains a message to clue in your opponents. When you feel it's safe, you can get back up. This patch is distributed in source form. Copy the standard .qc files into a directory named "feign\progs" off of your "quake" directory, parallel to the "id1" that installation puts there. Then unzip this package into that same directory, overwriting duplicate files. Then compile the new progs.dat as normal. To run with the changes, start quake with a line like: quake -game feign The "feign" command is on "impulse 150". To stand up, use "impulse 150" again. For convenience, you should bind it to a key, for example, by adding a line like: bind f "impulse 150" to your autoexec.cfg file. availability: ftp.cdrom.com http://inl101b.rh.psu.edu/feign/ Official home page. Wowee. modified files: client.qc look for the code marked player.qc // experimental weapons.qc progs.src new files: feign.qc Please send bug reports, comments, flames, etc. to me via my email address: gwydion@psu.edu