Title : Chasecam II, for Rogue's MP2 Filename : chasecam_rog.zip Version : 1.3(beta) Date : 11 May 97 Author : Rob Albin Email : albinatr@apci.net Credits : Ferrara Francesco and Olivier Montanuy for bringing us QuakeC Manual v1.0, Jeff Epler (jepler@inetnebr.com) for Flashlight v2 for the code to the laser-targeter. id software Rogue Entertainment cdrom.com Web site : http://www.apci.net/~albinatr/quake Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes, ver 1.06 progs.dat : yes Ver 1.3 Notes ------------- -Cam improvements, impossible to see inside the player model (almost anyway), chasecam.cfg option to smooth view 'unconservatively'. -Hot Key weapons improvements, handles '+attack' internally so it can do an ammo check and not fire if necessary, and print an info message instead. Ver 1.2 Notes ------------- -"Roll your own" multiskin support there are so many different skins out there, I've taken out direct support for any package. The mod still has the two multiskin select keys, and it will remember which skin you're in when changing levels, or for DM respawns. No skin specific names print, just messages like: "skin 1" etc. and no auto bio-suit (a la. MultiSkin Pro). The mod can switch between a total of 20 skins, if the model you use has less, it will default to the base skin if you select higher (Quake does this itself). Links to sites and files to make your own player.mdl are at my site, also. -impact damage 'falling' damage has been modified to work in any direction, with the same general rules as the original (hit at a velocity greater than 650 causes 5 points damage) Mainly a hook thing. -Swinging hook changes *faster launch *improved (more uniform) hook impact handling *raising and lowering smoother grade sound effects volume synced with the grade -Deathview when killed (in either a cam view or 1st person): -view stays untilted -view stays in (or goes into) a cam view and slowly fades back from your place of demise, looks pretty cool :-) (disabled in water) -Items2 rules for single player games, you can set a flag in 'chasecam.cfg' to enable items2 rules: *standard health boxes all start as 25 boxes in appearance, with the same amount of health equal to the avg. of what was on the level originally. *standard health boxes give up to 100, then change in appearance to 15 boxes and spin off into the room if any is left. *ammo boxes wont grab unless you can hold the full amount -lifts vertical lagging removed, when you stand on a moving lift your cam view stays at a vertical height about equal to standing on normal ground. -(Hot-key weapons from standard CCII not converted yet) Ver 1.01 Notes -------------- -Grappling Hook Upgraded to ver. 1.2 of Perecli's hook. Also went through and added my own 2 cents to the implementation. For any of you QC hackers out there, the rewritten raising/lowering section is very tweakable friendly now, if you want to go in and change the way it handles. (No changes to the underlying math, and many sections. This version is still 90% Bort's work, at least.) -Player now uses standing frames when hanging from line. -chasecam.cfg is automatically execed last, no need to add it into your autoexec.cfg for install. Ver 1.0 Notes ------------- -Chase view tracking functions rewritten from the ground up. -Swinging Grappling Hook by: Perecli Manole Battle nick: Bort http://www.slip.net/~sargov/bort/ This hook blows away the standard hook, IMO. -New laser targeter model by: Lando (Aka Conan) (now auto-hides when wielding the axe) -Graphical bar-chart style HUD, for playing full-screen (optional) -Hotkey system for Axe, grenade and rocket launchers (optional) -Direct customizations designed into 'chasecam.cfg' -(Everything in the patch is optional, designed so that any part can be enabled/disabled independent of others) Installation: ------------- 1. Copy pak1.pak chasecam.cfg from this archive into the 'rogue' game directory under quake. You'll need a pak utility for the next step (a link to pakexplr by Ashley Bone is at my site). 2. Open pak0.pak (Rogue's pak file). Extract 'progs.dat' out of the pak and rename it or back it up to a different location. Delete 'progs.dat' from the pak file. 3. Edit chasecam.cfg to configure, it has rem statements, and covers all setup notes - you'll need to change any keys you plan to use. It also has automatic configuration for some things (cam/targeter/HUD). 4. Launch the game from the quake directory by typing quake -game rogue or WINQUAKE.EXE -game rogue **** Thanks to: David Weiden Eric Fisher pLaGuE, http://lonestar.texas.net/~plague/ Steve Nadeau Giles Gregg Alan Dabiri For many good ideas and the positive feedback. **** Bugs/Notes: ----------- Spy cam from ver. 4.01 is under revision and not in this version. Copyrights and Distribution Permissions -------------------------------------- QUAKE is a registered trademark of Id Software, Inc. QUAKE, the stylized reproduction of the QUAKE trademark, including, without limitation, the Q in QUAKE, and the images depicted in QUAKE are the copyrighted property of Id Software, Inc. Authors MAY use these modifications as a basis for other publically available work, as long as the work is distributed as freeware. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees other than the costs of distribution are charged.