EFX-QUAKE v1.0b3 (Beta, Third release) [ Enviromental Effects QuakeC Patch ] ========================================== Saturday October 26, 1996 ========================================== Readme: ------------- This patch allows you to put lightning, rain and snow generating objects into a level. Installation: ------------- Make a directory called EFX in your Quake directory, and move the progs.dat file to the EFX directory. Copy the efx.bsp file to the id1\maps directory in your Quake directory. Start Quake by typing "QUAKE -GAME EFX +MAP EFX" This will put you in the example level which shows all the effects the patch has so far. IF YOU WISH TO MAKE A LEVEL FOR EFX: --------------------------------------------- --You may place a lightning generator in a level by placing an entity with the classname "efx_lightning" --You may place a rain generator in a level by placing an entity with the classname "efx_rain" --You may place a snow generator in a level by placing an entity with the classname "efx_snow" New for this version: (1.0b3) --------------------------------------------- -rain looks more like rain, and less like snow -added support for snow -renamed the test-level from efx1.bsp to efx.bsp New from previous versions: (1.0b2 and below) --------------------------------------------- -rain changed to sprites -lightning hurts you -the test level has more and better looking rooms Plans for future versions: --------------------------------------------- -Give rain generator variable intensity settings -Give rain an angle setting (fly down at 45 degree angle, etc.) -Give lightning generator variable settings, too -Create a new sprite-graphic for the rain drops -Create a new sprite-graphic for the snow -Make lightning light up rooms. -Make the rain have a better ambient rain sound -Make rain splatter when it hits the ground -Add mountains to test level (in second room). -Include a new *complete* deathmatch level that will use the EFX patch. Contacting: --------------------------------------------- My email address is "robertp@airmail.net". Email me if you want the Quake C source code, or anything else. Special Thanks to: --------------------------------------------- Id Software for making Quake NicoMak computing for making WinZip95. Brad Fiedel for making the music to T2 so inspiring. :) Morten Prang Norup Nielsen for suggesting better rain. :-O Ben Morris for making Worldcraft - the world's best Quake editor.