Title : Custom background music Filename : bgsnd.zip Version : 0.1 Date : 15/05/97 Authors : Pastor Email : marklacroix@qtm.net Credits : id, authors of WinGroove and Cool Edit Alpha Testers : Me Build time : about half an hour Type of Mod ----------- Quake C : yes Sound : yes MDL : no Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : yes progs.dat : yes How to Install the Modification ------------------------------- Just unzip the file in a directory called bgsnd in your quake directory. Then start the game quake -game bgsnd +map test It includes a small test map with an example sound. If you want to put one in your map see How to Use section Author Information ------------------ This is my first QuakeC patch. I've always thought that music sets the tone of a DOOM level, but since Quake music is on CD, I made a solution to that problem. How to Use ---------- If you want to put your own music/sound into a level with this patch, you need at least a utility called Cool Edit. You can find it at http://www.syntrillium.com Load up the wave you want to use, and select the whole thing, then goto the View|Sampler Info on the menu and add a new Sampler Loop then go click the radio button labeled "Sustain (infinite loop)". Click OK and save the wave as "bgsnd.wav". I highly suggest putting everything in a PAK like I did for ease of distribution and not cluttering up folders. I also included the modified misc.qc file so if you want two or three seperate sounds, you can just add a new ambient_bgsnd1 or something similar. If you want to convert MIDI to WAV, download WinGroove from http://www.cc.rim.or.jp/~hiroki/english This program is a WaveTable emulator so if don't install the device drivers unless you want all MIDI to sound like that. Open a MIDI inside WinGroove and in the File menu "Create WAV file". Then just open in in Cool Edit and add the loop. Try to keep the MIDI small though, becuase WAV files can get huge! Distribution Permissions -------------------------------------- You may distribute this Quake modification as long as all the files in this archive remain unmodified. This mod cannot be placed on any Quake CD collections (except Walnut Creek) without direct permission from me.