============================================= Pack v3.0 ============================================= Author: David Knapp E-mail: nobetter1@juno.com Editor used: QcAPE Other mods: gore <== weaved in with this patch homepage: http://www.fortunecity.com/underworld/doom/403/quake.html <==go there, got lots of crap credits: id for being id and making a kickass game like Quake and Quake 2..., me (of course), and my brother for telling me the patch sucked and making me make it better. Description: This is my basic gore patch that I messed around with and came up with a machine gun. It takes the place of your Double-barreled shotgun. No messy impulses to learn or bind. The muzzle flash is a little messy. It also has human grenades. They are pretty fun but get old so mail me and tell me if you like the grenades, if you do, I'll keep em, if not, then I'll take em out. New sounds for player, the grunt, the zombies and the enforcer that are mostly Southpark sounds. Your nailgun and super nailgun are now laser blasters! New death messages. ~§¿³*NEW ADDITION*³¿§~ 3 new demos! (ooh, great huh?) mdl: yes sound: yes DM: yes single player: yes coop: didn't test, should work If you want the qc i edited for this patch just mail me. In case you want to try it on your own. I used the weapons.qc and items.qc (for the message when you pick it up). Disclaimer: If this causes your computer to crash, eat itself, or become infested with little green, 6 legged-men from Mars demanding your nose-hairs, I AM NOT RESPONSIBLE. You may distribute this freely as long as it is free and this text file is included unchanged and I am given credit. You may use this as a base for another patch or use it in a compilation but give me credit. If you just use the mdl's or sounds, I don't need any credit. Please e-mail me if you feel the need to praise me, give me money, or complain. Just unzip pak0.pak to a subdirectory in Quake, type quake -game and enjoy!! For those of you who are too lazy to type -game you can rename the pak0.pak to pak2.pak and stick it in your id1 directory and start Quake normally.