Title : Predator, extends Rado's DDM v1.14 Filename : predator.zip Version : 1.02 Date : Sep 2, 1998 Author : Rado Smiljanic Email : rado@math.uni-hamburg.de Credits : See doc for DDM, in stats subdir ====== Type of mod : Quake C v1.06 (or should it be called Quake B+ ?) QuakeWorld C v2.10 progs.dat : yes .qc : yes In short -------- Predator allows every player to become invisible at will/keystroke for a certain time. How to install the modification ------------------------------- Put the PROGS.DAT file in a subdir of your Quake-dir, and start Quake with: quake -game subdir This is only necessary for the server, the clients do not need it. Then every player, who wants to use it, should bind impulse 169 to the activation key, e.g. bind a "impulse 169" or use the preset alias "cloak" bind a cloak ------ You may find Predator at: ftp://ftp.cdrom.com/pub/quake/quakec/deathmatch/predator.zip , DDM: ftp://ftp.cdrom.com/pub/quake/quakec/stats/ddm114.zip , or any other dir below quakec, where it may have moved. *************************** * Copyright / Permissions * *************************** This add-on "Predator" is copyright 1997 by Rado Smiljanic. You may use and distribute this patch in any way as long as there is no profit made by doing so in any way ! Distribution must include this explanatory text-file ! If you want to offer this patch for use or distribution in any commercial way, you must ask the author (Rado, see above) for permission prior to doing so ! Only exception to the required free distribution is, so far, Walnut Creek CDROM (but I'd be happy if they informed me nonetheless). Any work based on the source of Rado's DDM, or parts of it, has to comply with the restrictions for use and distribution that are valid for this patch (no profit, Rado's permission). Additionally, every such work has to be approved by the author (Rado) before publishing it (copyright and stuff ...). Every such work must include this whole section about Copyright/Permissions and a link to where the base-source is avaiable and how the author of Rado's DDM (Rado Smiljanic) can be reached (email). Let me (Rado) know when you begin playing around with DDM-source. For combinations of DDM with other patches the most restrictive limitations of both patches are valid for the combination ! Disclaimer ---------- I don't know how it should harm anything on your PC, be it soft- or hardware, but anyway: I do not take any responsibilities for any damage to your system due to the usage of this patch. Details ------- DDM is responsible for the frag-table, which you get at the end of each level. As far as DDM is concerned, for listen-servers (server is a player, too) you should set the server-console-variable "temp1" to 1 exactly. For more info about DDM read the doc of DDM. The idea for this add-on came from the movie Predator with Arnold. When you bind "impulse 169" to your favourite invis-key, then you can become invis at any time you want, unless your invis-unit is recharging. 8-) This restriction is to avoid having only invis players. The skill-variable controls both the time that a player stays invis and the time the invis-unit needs to recharge. The time is the skill-value in minutes + 6 secs. The skill-var is a float number; reasonable values range from 0 to 5, though I suggest to take less than 2, because you could feel very lonely if you don't see anybody else for long time. (recommendation: give skill 0 a try - 6 secs invis and recharging, could give much fun, too, if you know when to use it) ###### Any kind of reports are welcome !