Title : Wilbur's Mod Filename : Wilbur1.zip Version : 1.0 Date : 22-Sep-96 Author : Chris Willacy Email : willacc@citec.qld.gov.au Credits : All those Quake C editing legends out there. You know who you are. Including but not limited to: Steve Bond for MANY cool mods (including eject and throwaxe and flamethrower). This guy is SICK! Dennis Noordsij (lnoordsi@inter.NL.net) for the awesome Multiskin. Nezu for the cool Camera mod. AsmodeusB (Shawn Kohlsmith) for Kicking Jeff Epler for the excellent SolidMonsters patch. Cameron Newham (cam@iinet.com.au) for heapsa cool things (including recoil) John Spickles for MotD. Dave Weiden (Weiden@Trenton.EDU) All the wicked Quake C authors out there I didn't mention. All the awesome mdl skin replacement makers out there. Thanks. Type of Mod ----------- Quake C : Yes Sound : Yes MDL : Yes - Contains the rare "Ash" player texture. Source Included : No. Available upon request (or you can decompile it yourself). Description of the Modification ------------------------------- Ok. I tried to get what I considered the coolest stuff and lump it all together. That was folly as heaps of cool stuff is created every week. So I lumped together a heap of cool stuff into one mod. Here a brief description of what IS included: Camera Code by Nezu - Unmodified. Chasecam by Rob Albin - Unmodified. Eject by Steve Bond - Shelhit.wav was modified by me. Sounds more hollow. - Cartridge hitting floor sounds are reduced to minimise the occurrence of "Packet Overflow" during deathmatch and coop play - Shell eject directions are random. Throwing Axes by Steve Bond - Press "1" twice to select. - Modified to - be included in weapon cycling. - carry a (sort of) realistic limit of 20. - disappear after 2 minutes. - go through teleports. - added appropriate messages. - Stops inflicting pain after two bounces. Stops multi-damages while rapid bouncing off monsters back to you, back to monsters, etc when used at short range. - Does 30 damage on first bounce, 15 on second. - changed some sounds and other minor stuff. - Fixed a bug with teleporters. Flamethrower from Steve Bond - Added NEW flamethrower skin when flamethrower is selected. - Added elements of Randomness. - Modified behaviour for solid corpses when on fire. - Mods to reduce occurence of "Packet Overflow" - Uses two shells instead of one. - Added Crispy Bacon Gibs(tm) for flaming monster corpses. - Player loses dimlight after fire is extinguished. Exitmsg by Psycho Prisoner (quakeadmin@mc.net) - modified for my own messages. - NEW! Uplifting Messages(tm) Kicking by AsmodeusB (Shawn Kohlsmith) - modified so: - Messages are only displayed in multiplayer. - Amount of lift depends on monster (heavier monsters have less lift). - Ya can't kick the Shub! - Quad Damage increases your kicking power. MultiSkin by Dennis Noordsij (lnoordsi@inter.NL.net) - Has a tink sound whenever skins are changed. This can alert other players of this. - Respawning players notify everyone of their new skin. - Different skins. Contains the rare ASH skin by Wilbur! Huzzah! - Includes correct head skins. Teleporting Projectiles and Armour Mods by ??? from from SGQCVER2 by Shannon Greene Throw backpacks and Exploding backpacks by ??? from SGQCVER2 by Shannon Greene - Modified to throw 20 rockets at a time. This sucks but I found it to be necessary as too many exploding backpacks at once can crash a game. - Modified a hell of a lot. - Throwing a backpack with weapon selected as: - Throwing axe or normal axe throws 1/4 of your axes in a backpack. - If less than 4 axes throw an Empty backpack. - Shotgun throws 1/4 of your shells in a backpack if shells >= 4. - Double shotgun throws 1/2 of your shells if shells >= 2. - Nailgun throws 1/4 of your nails if nails >= 4. - Perforator throws 1/2 of your nails if nails >= 2. - Rocket or Grenade throws out 20 rockets or all if rockets < 20. - Lightning gun throws out 1/4 of your cells or emty pack if cells <= 3. Solid Monsters by Jeff Epler (jepler@inetnebr.com) - Some mods for flamethrower weapon effects. - Corpses can be pushed around and you can spill their pint. - Modified so grenades don't bounce off corpses. - Added the fish which was missing. - Monsters have different death hit points. - Heads are solid as well. - Solid Heads by AsmodeusB (?) Modified by Me - Only monsters heads go solid, not players. Stepping Sound code by Wilbur and Brett Wagner - The .wav file for the step was softened. - Diferrent sounds for stepping in lava or water - Now based on whether the player has reached running velocity - Thanks to Sto for help. Gibbable Crucified Zombies by Wilbur. Recoil and Projectile mod code from Realweapons by Cameron Newham (cam@iinet.com.au) - Modified number of bubbles spawn from water rockets Message of the Day by John Spickles - Modified for this patch. - Not auto displayed. Silly eh? I broke it and never bother to fix it. Ogresaw by Dave Weiden Doom2 double Shottie in Deathmatch by Wilbur. - More than twice as powerful in deathmatch (like the Doom2 Days). - Normal in Coop or single player. More random Death Messages for Lava, Water, Slime other deaths. Monsters are aware of (and can be hurt by) Lava and slime (except that fish). Deathmatch Statistics by Stephen Taht. All weapons available via Cycle Command. Other bits and pieces. How to Install the Modification ------------------------------- Make a directory in your Quake directory called Wilbur. eg (c:\QUAKE> MD wilbur) Then unzip the wilbur.zip file into that directory. eg (c:\QUAKE> PKUNZIP Wilbur.zip) Next run quake with -game Wilbur. Exclaim heartily "Bob is my Uncle". Impulses used in this mod are: 15 - See deathmatch Statistics. 20 - Throw a backpack. See above for details of backpack content choosing. 26 - View Message of the Day. 30 - Chase Cam 120 - Kick. 187 - Self Immolate. 200 - Select next Player skin. 201 - Select previous player skin. 242 - Cycle through camera Positions. 240 - Select object for camera position or turn Camera off. Remember - Press "1" twice for throwing axe. - Press "6" twice for Flamethrower. Technical Details ----------------- Whats to tell? It was sometime very difficult to get evertyhing working together. Damn "packet overflow" MAY still be a problem in deathmatch (or possibly coop) situations. if any knows an easy way to increase some sort of buffer to reduce this then please tell me how. Mutliplayer death poses are sometimes a bit wierd. Any help with this would be cool as would help to get multiple weapon model skins going. I didn't try very hard with this one. Mail any bug fixes and/or reports to me so that I can iron them out. Author Information ------------------ I am Iron Clad. I don't regard myself as a nerdboy but Quake sure has soaked up a lot of my time lately. Copyright and Distribution Permissions -------------------------------------- You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. Availability ------------ This modification is available from the following places: ftp.cdrom.com