Title : WiCkEd QuAkE! Filename : WiCkEd24.zIp Version : 2.4 PATCH VERSION Date : 6/14/97 Author : David Avellan aka: Moracan Email : thermove@ix.netcom.com Credits : A whole bunch of people. Ahh what the heck here goes: Quake Command - FlameThrower, ThrowingAxe, Sticky Bombs, Shells James Cullen ( lcullen@eis.net.au ) - RemoteRidicule Scott Ramsay ( sramsay@smart.net ) - LaserSight Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines Jason Carter ( killer3d@mindspring.com ) - Solid corpses AsmodeusB ( tazq@sos.on.ca ) - Pipe bombs Sam Shockey ( shockesj@concentric.net ) - Decoyz Issaac Lauer ( gwydion@psu.edu ) - Feign Death Jon (its132@aol.com) - Helped out with code Andrew Eglington ( betlog@ozemail.com.au ) - Helped out with code PigBoy ( bmair@direct.ca ) - Multiskin Pro Jonathan Wright ( nelno@interpath.com ) - Plasma Gun Iikka Ker„nen ( ikeranen@raita.oulu.fi ) - Cannon Ecker Joerg ( stefaniesc@metronet.de ) - New skins for weapons Maurizio Majelli ( majelli@inopera.it ) - New models for weapons Muff ( muff@reserve.co.uk ) - New Random Items Code! Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook,Running Has Grappling Hook Patch Is Da FuNk! ..And of Course.. ID SOFTWARE !!!!!!!!! BULLETIN! !!!!!!!!! 1. You need wicked21.zip to install this file. Makes it a lot more convienent and faster to upgrade. You don't need previous patch to upgrade WiCkEd QuAkE! Read new installation at bottom of file! @@@@@@@@@@@@@@@@@@ WHATS NEW!!!!!!!!@ @@@@@@@@@@@@@@@@@@ 1. Throwing Axes now have a death scene, they don't just disappear. (They axe makes a break noise and then gibs into two pieces) ############### NEED HELP ON!!# ############### 1. If you feign death on a moving platform (up/down), you get stuck! It seems that you sink into for some reason. My current suggestion is not to do it on a plat unless you want to commit sucicide. Need help on fixing this! 2. Making the grappling hook pull in moving creatures. (such as a player) ----------- Type of Mod ----------- New Quake C : yes New Sound : yes New MDL : yes ----------------- Format of Quake C ----------------- .qc files : no (ask and ye shall recieve,**NOW COMMENTED**) progs.dat : yes ------------------------------- Description of the Modification ------------------------------- Well, it is everything that you can think of. I have mixed all the cool addons (to my opinion) in this add-on. Heres a list: BOMBS Proximity mines : They take three seconds to activate and then anyone who gets to close gets blasted. If you pass a pipe bomb, grenade, stickydemo, grenade, or rocket launcher by it, it will blow! No more mining teleporters now! (Mines don't blow up by explosions, they blow up by heat entities other than themselves, so you can plant many mines together, but if you have a other object in their detection radius, good-bye:) (1 rocket) Pipe Bombs : Like in Duke Nukem, you can throw as many as you want, you can also pick up pipe bombs. Has a ten minute time limit, then blows!(1 rocket) Sticky Bombs : Similiar to pipe bombs but go farther and stick to anything it touches. Now if you have a sticky bomb stuck on you, you have a chance of living. You start running and jumping like a mad man, you might detach it! Also, if you kill someone who has a sticky bomb latched on them, they blow up! Has a ten minute time limit, then blows!(1 rocket + 5 cells) Decoyz : Throws a activator, when activated, it creates a decoy. You can choose when to blow it up or disable it (to disable it,you must be very close to it!) It follows enemies and shoots at them (no damage). If hit once, it blows up! Are only killable by explosions. If you touch them, it makes a cool sound along with a warp graphic! (20 cells) WEAPONS Plasma Gun : Just like in Doom2! This baby rips through anything and eats cells like a motherlover! Always gibs anything if about to die! Has same effect underwater like a lightning gun! (Including the ability to shock the water from outside:) (1 cell) Cannon : Watch out for this badboy! This annihilates anything it hits. It bursts out 5 rockets which come in lighting speed with damage maxing to 750! Always gibs if about to die and direct hit! Don't worry, radius is not big so you can live if someone is running around with one. It also has incredible kickback that moves you left to right! (5 rockets) FlameThrower : Shoots flames with a 20% chance of lighting someone on fire. If lit on fire, he can pass fire to others! (1 cell) ThrowingAxe : Throws a axe! You can retrieve axes that you throw. Do about same damage as hand axe! (1 axe) MISCELLANOUS Multiskin Pro : It has 17 skins which are : Quake, Duke, Frog, Storm Trooper, Terminator, Predator, Skelator, Indian dude, Boba Fett, Enforcer, Jason, Batman, Reptile, Knight, Santa, Robocop, Optimus Prime and the Bio-suit (when you grab it, you get a new skin!(Tell me if it works!)) Skins don't change unless you tell them to even if you switch levels! Swinging hook : It does not interfere with weapons and swings. You can even choose to get closer or further from it. This hook does not do continuous damage. (When hits, it does damage, afterwards it just sticks) (For some maps, like airtime, hook doesn't stick to sky textures! If you want to make your map do the same, make you sky textures thick!) Feign Death : Can't feign if you are not on ground, in water, jumping, or using grappling hook(I know, its a bit lame, but prevents any funky bugs which will occur and have) You don't throw a fakebackpack (it gives it away). RemoteRidicule : Like in Duke Nukem. Rub in the frag to your opponent and get a good laugh!! LaserSight : A laser that scopes out area. Turns blue and makes a noise if passed by potential target (enemy, secret door) Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse with a flame thrower, pretty cool! Everything is Gibbable! Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns and machine guns. Grunts and decoys also eject shells! IMPULSES Cycle Weapon Forward = Impulse 10 Cycle Weapon Reverse = Impulse 12 Plasma Gun = Shared with Chaingun Cannon = Shared with Rocket Launcher Throwing Axe = Shared with regular axe FlameThrower = Shared with grenade launcher Pipe Bombs = Impulse 61 to throw and impulse 62 to detonate Sticky Bombs = Impulse 32 to throw and impulse 33 to detonate Proximity mines = Impulse 30 Decoyz = Impulse 71 to throw reciever Impulse 72 to activate Impulse 73 to detonate Impulse 74 to deactivate Feign Death = Impulse 150 Swinging Hook = +hook to launch hook +grow to get further from hook +shrink to get closer to hook Laser Sight = Impulse 45 Remote Ridicule = Impulse 210 through 219 *** Multiskin Pro = Impulse 200 to next skin, Impulse 201 for previous skin ALIAS: Keep aim centered no matter what: "center" *** (If you want to replace my insults, name your wav files remote1 - remote10. They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and replace the original files) OTHER MODIFICATIONS RADIATION SUIT = ENVIRONMENTAL SUIT : The rad suit now protects against fire, lava, and slime. Flame throwers won't do damage to people with a rad suit. You also take half damage from explosive attacks with the rad suit! (Will turn off any fires that are on you when put on) RANDOM ITEMS CODE : This is much better than previous version. Items now spawn ever 15 seconds and come in percentages. Here they are: Powerups : 5% Armor : 5% Weapons : 20% Health : 25% Ammo : 45% EQUAL EXPLOSIVE TREATMENT : Before, if you shoot a rocket launcher and took damage from it, you only took half, now you take the whole cake! KICKBACK : All weapons (except axe and throwing axe) have recoil. Recoil pushes you back a certain distance everytime you shoot! (A good escape manuever is jump and fire a rocket launcher:) REALISTIC FALLING DAMAGE : Now if you fall, more damage is done. To give you an example of how much damage is done: In the start level, when you enter episode 4 and fall throw water, that causes 10 points of damage! Another example to show you its not to harsh: If you fall from the wood plank right next to the water drop, you suffer 5 points of damage. HOLD YOUR BREATH : I made air time longer (25 seconds) and made drowning faster. (Every .5 second you take 2 points of damage which increases) FRY THEM FISH : Now if people are swimming in water and you are outside, you can fry them! All you do is aim at the water and shoot! (Does not kill immediately, does 7 points of damage to anybody within 500 units in water per cell with lighting gun, 6 with plasma gun, to anybody within 300 units in water) NEW AND IMPROVED AIMING : Use the wicked.cfg that came with zip file and bind a key to "center". This makes aiming easier by not auto centering! Happy sniping! BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot faster and more percise), little nail gun still shoots nails. RATE OF FIRE : I decreased (made slower) the following: Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable) I increased (made faster) the following: Nailgun, Big Nailgun, Flame thrower AMMO : I Decreased Shells (50), Rockets (50) I Increased Nails (255), Cells (200), Axes (15) EXPLODABLE EXPLOSIVES! : You can blow up pipe bombs, sticky bombs, grenades, rockets!! NOBODY LOVES ME! : Obituaries have been removed. This is so you never know when someone is dead. If there were, then feigning death would be retarded! BEAM ME UP : Rockets, pipe bombs, sticky bombs, grenades, plasma, flame, throwing axes, and nails pass through teleports! They also travel at the angle which you shot them at, so you can clear a room! All teleporters teleport! MONSTERS ARE STRONGER: Added a bunch of hitpoints to each monster. INSTALLATION 1. Make a subdir in your quake directory such as wicked : md wicked 2. Copy wicked21.zip into subdir : copy wicked21.zip wicked 3. Change dirs into subdir : cd wicked 4. Unzip wicked21.zip with -d function : pkunzip -d wicked21 5. Copy wickpat2.zip into wicked dir : copy wickpat2.zip wicked2 6. Unzip wickpat2.zip with -d function : pkunzip -d wickpat2 (NOTE: IF IT ASKS TO OVERWRITE FILES SAY YES) 7. Change dirs into quake dir and type : quake -game wicked 8. Have fun! BUGS BUG-FREE IS THE WAY TO BE!! @Please report if you find anymore@ THINGS TO COME Accepting Ideas... NOTES I'm done now. Not really, but new games are coming out so I don't really want to spend my time fixing an old one. Laters... LEGAL STUFF 1. You MAY use any models and sounds within this add-on. 2. You MAY NOT use qcc without asking permission. (Just email me) 3. You MAY distribute this add-on but you MUST leave this file intact with it. 4. You MAY have fun playing this add-on:)