* Quake Plus 2.0 * Title : Quake Plus 2.0 Filename : QPlus20.zip Version : 2.00 Date : 10.1.1998 Author : Werner Spahl "The reason of my life is to make me crazy!" Email : ui22273@sun1.lrz-muenchen.de Credits : Special thanks to id for this incomplete game, Lee Smith, Rene Post, NPherno, Pete Callaway and to all whose code I analyzed, modified or directly included in this patch! Type of Mod ----------- QuakeC : yes Sound : yes (but the patch will work without for servers) MDL : yes (but the patch will work without for servers) Format of QuakeC ---------------- Unified diff: no .txt files: no Context diff: no .qc files: yes (most modifications are marked with "ws") progs.dat: yes .pak file: no Description of the Modification ------------------------------- Quake Plus is a compilation of various Quake enhancements that creates a more realistic and consistent space marine scenario! It adds details and features without messing up the gameplay due to hundred unbalanced weapons, powerups or skin classes. Althought it is primarily made for single player mode, the patch will work serverwise for deathmatch and also includes a reasonable teammode without need for console commands. Just assign a few new impulse keys and start into Reality Quake! Feature summary: ---------------- act, drop, crawl, climb, push, flashlight, soundradar, mapcamera, hookbelt, medkit, newsfrags, camoarmor, spacesuit, holoring, teleport, solid objects, solid corpses, fall damage, wall friction, footsteps, weightspeed, bloodflow, wallmarks, shellcases, kicking, friendtouch, ceiling observer, model deathdrop, powerup on/off, compass hud, hands, chainsaw, silent snipegun, piercing pulserifle, plasmagun, flamethrower, proximity mine grenades, homing missile gasflares, teamshirt, deathteamchange, teamstartpoints, advanced fragcount. Control modifications --------------------- * pressing "act" touching buttons, doors or lifts activates them (move forward while pressing to make sure you really touch) * pressing "act" touching items gets them or kicks them (no more wasting of health or ammo by accidently taking it) * pressing "act" touching players or monsters kicks them (regards to AsmodeusB alias Shawn Kohlsmith) * pressing "act" touching dogs, grunts or enforcers with gun shouldered turns them into friends defending you (regards to Jeff Eppler and Sto, modified) * pressing "act" while dead enters local observer mode (just puts you invisible at the ceiling to avoid cheating) * pressing "drop" drops - the Silver Key when carried and the Chainsaw is active - the Gold Key when carried and the Shotgun is active - a backpack with health and armor when the Chainsaw is active - a backpack with ammo when the Shotgun is active - the active weapon and some ammo in any other case (regards to Steve Bond, John Guthrie, AsmodeusB, modified) * pressing "crawl" fakes crawling with automatic stand up on attack (regards to Michael Gummelt, modified) * pressing "flashlight" turns flashlight with self illumination on (regards to Jeff Epler and Stan Smith, modified) * pressing "radarsound" turns radarsound and compass HUD on (regards to Francesco Ferrara and Alon Albert, HUD by myself) * pressing "hookbelt" uses the Hookbelt and releases it up to 10 times (replaces the Quad Damage, regards to Perecli Manole, modified) * pressing "medkit" uses the Medkit for healing with 100 health points (replaces the Megahealth, also repairs armor when low) * pressing "mapcamera" fakes mapping by looking down a chase camera (aim down to switch to map mode, regards to Rob Albin, modified) * pressing "newsfrags" prints information, fragreport and teamscores (regards to Scott and Ray Li, modified) * powerups can be turned on and off and taken to the next level -"camoarmor" activates the Camouflage Armor (replaces the Red Armor, invisibility like usual) -"spacesuit" activates the Antigravity Spacesuit (replaces the Biosuit, fly with jump/up and crawl/down) -"holoring" activates the enemy deceiving Hologram Ring (replaces the Ring of Shadows, regards to Perecli Manole, modified) -"telefield" activates the Teleport Field and teleports next time (replaces the Invulnerability, regards to Sean Dunn, modified) World modifications ------------------- * players drop weapons and backpacks with all items on death (regards to AsmodeusB, modified) * grunts, ogres and enforcers drop random ammo on death (regards to AsmodeusB) * objects are solid and shootable and don't bleed anymore (regards to Foobar, modified) * corpses and crucified zombies are solid and gibbable (regards to Walter Lord, Jason Carter and Jeff Eppler) * some corpses will float in water (regards to Michael Gummelt) * player and monster heads are now solid and gibbable (regards to AsmodeusB, modified) * players and monsters fall damage depends on height (regards to Chris "Wrath") * player fall damage and drowning will not affect armor (just a little bit more realism again) * player can jump from corpses or any other objects (regards to Walter Lord) * players sliding down a wall will fall slower (because of the additional friction) * player now has audible footstep when moving (regards to Brett "Vuh" Wagner, modified) * player speed depends on health and weight (regards to Cameron Newham, modified) * players and monsters may bleed some time after been hit (regards to Michael Gummelt, modified) * monsters are aware of water, slime and lava (regards to Kyle R. Hofmann and Michael Gummelt, modified) * ogres now use the additional pull frames (regards to Dave Weiden) * grunts now use the additional load frames (regards to Matt Barnett) * all monsters may fight between themselves (to make life a little more fun) * all objects go through teleporters (useful for firing weapons through) Weapon modifications -------------------- * pressing "hands" shoulders your weapon (for pushing, climbing and other civilian stuff) * attacking monsters with gun shouldered strangles them (to give you a more silent sneak attack) * touching exploding boxes with gun shouldered pushes them (to make the creation of puzzles possible) * jumping at suitable walls with gun shouldered climbs them (regards to Michael Gummelt, modified) * the Axe is replaced with an ammoless Chainsaw (in remembrance of Doom, regards to Peter Wickis) * cutting zombies with the Chainsaw will eventually kill them (regards to Jeff Eppler) * the Nailgun is replaced with a single barreled Snipegun (firing nails without waking monsters) * the Supernailgun is replaced with an enemy piercing Pulserifle (only using one normal nail per shot, deflections are possible) * grenades act as lighted proximity mines and can be shot (regards to Jonathan Avraham and PVP, modified) * rockets act as homing missiles which gasflare when they miss (burning poison, regards to HeXer, Vhold and Steve Bond, modified) * the Thunderbolt is replaced with a Flamethrower Plasmagun (switch with 8/"plasma", regards to Steve Bond, modified) * the Plasmagun bolts will once reflect from walls (to make shooting around corners possible) * nails and rockets don't look different depending on weapon (to use the other mdls for the wallmarks and the shellcases) * Shotgun, Dartgun and Pulserifle now eject empty shellcases (regards to Steve Bond and Robert Duff) * bullets mark walls, nails stick out and plasma bolts explode (marks and nails just stay for a short time though) * all weapons including shotguns have kick and backkick effects (regards to Casey Robinson, modified) * pressing "stuff" adds all weapons, ammo and powerups (the weapon cycle and the normal cheat commands have been removed) Multiplayer modifications ------------------------- * setup pant and shirt colors are exchanged for the model (shirt colors reflect teams so mistakes are more unlikely) * color changes are only possible while the player is dead (regards to Shawn Schultz and John Spickes) * respawning from death is only possible after 10 seconds (as penalty for frequent dying in multiplayer modes) * teammode is without friendly fire and needs team starting spots (which must have a .team property set to the team and should be of classname "info_player_teamplay". Players with wrong team color can't spawn. Regards to Kyle R. Hofmann) * frag counts are given according to the kind of the kill - axe kills give +3 frags - shotgun, nailgun and grenade kills give +2 frags - super weapons, rocket and flameplasma kills give +1 frag - telefrags give 0 frags - suicide accidents cost -1 frags - suicide commands cost -2 frags - teammate kills cost -3 frags (with autodeath below -10 frags) (regards to Thomas Kozera, Josh Spickes and Allen Seger, modified) How to Install the Modification ------------------------------- Create a subdirectory named QPlus in your registered Quake directory, unzip the archive with the directory structure restored into it, then start playing Quake Plus with: Quake -game QPlus When using the patch on level addons presented as pak files make sure that there are no overlapping resources like progs.dat in the pak! Don't forget to bind keys to: "+crawl" "newsfrags" "flashlight" "radarsound" "act" "mapcamera" "holoring" "spacesuit" "drop" "hands" "camoarmor" "telefield" "stuff" "plasma" "medkit" "hookbelt" Technical Details ----------------- I can't test my patch on a network and my 486/100 is just barely fast enough for Quake single player mode so any bug reports are welcome! Known problems (help wanted): - you can get stuck in retracting buttons (use noclip) - sometimes you drop out of the map after death (cool :) - flashlight decreases jumping and climbing (switch it off) - objects disappear when dropped into walls or other objects - lots of stuff happening may cause packet overflow (just wait) Infos needed (how to): - restore both colors after unallowed trying to switch teams - fix levels (e2m1) crashing with overflow or edicts error - correct the projectile sticking in sky and walls bug Sound origins: - chainsaw: Doom - shotgun: Duke 3D - super shotgun: Doom 2 - snipegun: Terminator 2 - pulserifle: Aliens - grenade launcher: Terminator 2 (mine: Dark Forces) - rocket launcher: Dark Forces (flare: Dark Forces) - flamethrower: Aliens - plasmagun: Terminator 2 - radarsound: Aliens - facemask: Dark Forces - footsteps: Dark Forces - gruntload: Outlaws Version history: 2.0: - readded drop key - removed lots of bugs - added shotgun kick and shellcases - added weapon shouldering and chainsaw - added medkit, hookbelt and load frames - added wading, floating and frag report - added sound effects and impulse aliases - added pushing, climbing and wall friction - added mine owner delay and rocket gasflare - added snipegun, pulserifle and reflecting plasma - modified mapcamera and death drop - modified crawl speed and world damage - modified mdls, team colors and respawning - modified reloading, damage and flamethrower - modified teleport field and monster fighting 1.7: - added fake maping - added fake crawling - added random bleeding - decreased weight effect - removed fish drowning bug 1.6: - changed impulses and HUD compass - changed supernailgun into a plasmagun - added ogre frames and monsters attacking hologram - added team starting spots and removed friendly fire - removed axe and shotgun backpack drop bug 1.5: - added compass to tracker - added walking over health and ammo - added jumping from corpses and objects - modified "use" dropping of backpack to drop models - modified death dropping to drop all weapons and key models 1.4: - added local observer mode - removed nails in thin air bug - removed monsters not drowning bugs - added server news and object teleporting - added height fall damage of players and monsters 1.3: - removed head leaving map bug - increased flamethrower range - modified zombies to be killable with the axe - added player speed depending on health and weight - added weapon backkick and flashlight waking monster 1.2: - added new frag count - added water aware monsters - added bullet marks and nail sticking - changed thunderbolt into a flamethrower - changed nails and rockets to look always the same 1.1: - removed player gibbing bug - added solid and gibbable player corpses - added flashlight, motion tracker and audible footsteps - modified powerups to add spacesuit, hologram and teleport - modified powerups to be turned on/off and taken to next level 1.0: - removed seperate get and drop keys - added dropping of keys, health and armor - added solid and destroyable objects and heads - added kicking and generating of friendly grunts - modified death backpack drop of players and monsters 0.9: - first version featuring use, get, drop and solid monsters Author Information ------------------ I'm the author of the Theme Doom Patch, featuring among a lot of other stuff: fellow marines, civilians and Alien vs Predator vs Terminator! I also wrote the Duke Nukem 3D Footsteps and Get Open Patch, Quake SEK and Quake Plus and the following other small patches for Quake: Quake Use Patch Quake Medkit Patch Quake Speed Patch Quake HUD Patch Quake Wallmarks Patch Quake Facemask Patch Quake Sound Patch Quake Multivoice Patch Quake Flamethrower Patch Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. Availability ------------ This modification is available from the following places: ftp.cdrom.com://pub/idgames2/quakec/compilations/