ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Title : QUAKE-BALL º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Filename : Q-BALL.ZIP (built from MANYGUNS) Version : 0.9 (pre-release) Date : 5/8/97 Author : Alexandre Carvalho Time of programing & debugging: many days Other mods : MANYGUNS (still working on it) Email : ascar@camoes.rnl.ist.utl.pt Web Page : nope Credits : id for designing the most innovative, customizable and playaholic game the world has ever seen. also to: - Jonathan E. Wright for bfg, plasma, morning star, blazegun, blaster - PVP for firewall, proximity mine, gibgun, flashgun - Simon Francis for some of freezegun code - Jan-AAge Johnsen & Gjermund Jensvoll for backpack bomb - AsmodeusB for pipebomb code - FruitBat for the FireBall idea (i copied some code also) - Iikka Paavolaina for Genius Missile - Ken Alverson for Guided Missile - Steve Bond for Flares - Nick for NailBomb - myself for hologram, super blazegun, super blaster, mana, newer changeweapon impulse command (1-8) - Rui Fonseca for moral & bug detection suport (yeah, right) - all that I forgot, if Im missing any ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes Sound : yes MDL : yes Deathmatch: YES Coop : NOSS Teamplay : YES (1 | 2) Single : More or Less (Not Fully tested yet) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Format of Quake C º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ unified diff : no way context diff : nope .qc files : Ooh! What the hell! Why not! (if you use this please give me some credits, its the least you can do) progs.dat : yes See the included file PROGS.SRC for a list of which files have been modified and which were added. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ has some more weapons() that can be changed by pushing several times the correspondent weapon number or by the functions cycleweapon & backcycleweapon (impulse 10 e 12) weapon 1 - Axe, Morning Star, Flares, BackPack Bomb, Holodude, Detonator(*) weapon 2 - Shotgun, Blaster weapon 3 - Super Shotgun, Super Blaster weapon 4 - Nailgun, Blazer weapon 5 - Super Nailgun, Super Blazer (ammo eater), NailBomb weapon 6 - Grenade Launcher, PipeBomb, Freezegun, Proximity Mine, FireWall weapon 7 - Rocket Launcher, Gibgun, Flashgun, Homing missile, Guided Missile weapon 8 - Lightning, Plasma, BFG, Fireball FireBall requires new kind of ammo... MANA! (self increasing) Backpack bomb and pipebomb now explode if they sufer radius damage Freeze gun realy freezes players, but sometimes is shaky Holodude explodes on touch... and can also be exploded on purpose (I dont know anymore what this one does... I have to take a look at the source again ) guided missile cannot be used while hooked on something, neither when you're not with the feet ONGROUND... flares enlighten entities for a few seconds if they touch them if lightning gun is shot to a liquid everybody in the liquid in a certain area sufers damage (*) detonator can only be selected if you fire a PipeBomb or if... freezegun shots estinguishes in liquids; fireball & flames estinguish in water or acid; solid stuff passes through teleports... sometimes 3 kind of balls (RED, NEUTRAL, BLUE) 4 types of goals (RED, BLUE, MOVING RED, MOVING BLUE) 2 teams (RED, BLUE) 4 runes(SIGILS) (RESISTANCE, HASTE, REGENERATION, STRENGTH) 2 poor map (TESTING2.BSP, TESTING2.MAP, TESTING3.BSP, TESTING3.MAP) you can collect mana from gibs(if gibbed), or from backpacks(if not gibbed) I think im going to take away the backpack mana; I didnt put any mana assigned to monster entities, yet... expect it on future versions ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to Install the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ 1) Go to the directory where you have registered Quake Installed. 2) Unzip the files from this archive into that directory, using the -d option with PKUNZIP. Winzip will create the correct directories automatically, I THINK. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to use Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Start registered (yeah, registered, what were you expecting ) quake with the directive -game Q-BALL i.e. QUAKE -game Q-BALL note: -game must be in lower case ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Technical Details º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Known Bugs: þ The weapon disapearing bug from ID... im working with v1.01 and not v1.06, only if i could get my hands on those v1.06 qc files...) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Future Enhancements º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Add more guns and more powerfull weapons for Weapon 2, 3, 4 & 5 þ Add some more mana related stuff þ Get some models to the balls þ Make levels or borrow some þ Try to modify id's maps to support sigils, balls and goals þ will put a 5th element that will work like power-ups but can be random and be from (quad-damage & pentagram) to (instant combustion & weakness) ANY OF YOU THAT MAY HAVE SOME .MAP LEVELS EMAIL THEM TO ME OR SOMETHING BECAUSE IM DESPERATE Please email me at ascar@camoes.rnl.ist.utl.pt with any suggestions for improvements or weapons to add... remember dought, I did not create any of these weapons... they were only packed and some modified almost completely... with the exception of the super-guns, he, he, he... and that till today every number can only be assigned to 8 weapons but I can put till 16, I think. P.S. If anyone knows how to make a new kind of ammo with picture and stuff, without destroing the others and without recompiling quake.exe (that I dont know how to neither I have the files to)... please do tell me.... ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Revision History º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ totally new (no history) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Copyright and Distribution Permissions º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Distribute freely... Authors MAY use these modifications as a basis for other publically available work. If you do some work on my files do send me a copy of your work ((PROGS.DAT, NFO FILE, SOURCE FILES) zipped in preference) if less then 500K. Try not to interfere as much as you can with the original files from id to save some work to you and others. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. The only exception to the above statements is that any SOFTWARE COMPANY may not modify, distribute, or do anything at all, in any form, by any means with any of these files!