Title : The Maw of Rage Filename : MOR.zip Version : 1.0 <--- 1st version Date : 6-11-96 Author : Randy "Bag of Mice" Castleberry Email : ordosrc@tulip.mtvernon.wednet.edu Type of Mod ------------ Quake C : yes Sound : yes MDL : yes Level : no Format of Mod -------------- PAK file Forenote: ---------- It started out as a few fixes I thought always should have been in quake, but turned out to be so much more. It's amazing what having no classes can do to yer life ;) Description: ------------- This is a whole buncha stuff I created and put together, along with the work of some other people. Notably, in making the models, and in Team Evolve, for making a cool defensive weapon the AirFist. Right offa the top of my head, I would like to thank these people, who made this mod possible. "Dybt" aka ebb vicious on quake for givin me some ideas. Xeger, for some origional hook code (i gave it a lotta major tweaks). Tritian and Chris Bolin, both of Means of Destruction, for allowing me to use the cool chaingun and casing models (sounds too) The guys of Teamfortress, for havin such cool and practical ideas, and for the headless player model. okie dokie then. here are some of the features of the Maw of Rage: A. Rocket Riding B. Grappling beam C. Quad special effects (ala tome of power) D. weapon kickback E. Airfist F. code to protect items from getting stuck in lava. G. shooting nails THROUGH people, leaving a bloody trail. H. more special effects (on teleport, getting quad, pent) I. chaingun with spitting casings.(sound is from nailgun, as i have no sound card on this machine. sound code is easy tho) J. smarter wizard.. K. prolly some other stuff that have forgot. L. Rage mode M. Flares. N. Decapitations! O. IDray P. CellShell Helpful Instructions: ---------------------- how to work it all there is an online help available by typing help-server at the console A. rocket riding. This is mostly automatic. When you gib someone with a rocket, the rockets' momentum is passed along to the victim, causing them to go flying back with a rocket sticking out of their chest, waiting to explode. To try it out, go to map E1M1 and use the impulse 9 cheat code to get the Rocket Launcher. Shoot a grunt or dog. watch them die in a cool fashion. B. Grappling beam This is automatically bound to s when you start a map. when you press S, a green electrode flies out and awaits to grab hold of something.. when it connects, a beam is made between the electrode and your gun. This beam pulls you in towards the electrode. You swing upon this beam to where ever the forces of gravity, your momentum, and the beam take you. This is NOT the CTF hook. This is cooler. C. Quad special effects. This basicaly changes the appearance of some weapons when you are quadded. It is automatic. I.E. when you have the super-nailgun (perforator) and you are quadded, each spike leaves a plume of smoke in it's wake. (looks cool). and when you use the thunderbolt, hehe.. this is a major freak out factor in deathmatch. BIG lightning bolt. D. Weapon kickback This is automatic as well. some weapons apply a great force upon the person who is shooting them.(think chaingun, SSG, rocket launcher). You now recieve some kickback when firing these powerful weapons. this can be used to your advantage when making a difficult jump, (jump, shoot) but can also frustrate someone who is pursuing a fleeing target by slowing them down. E. Airfist. (Evolve) The airfist. select it by choosing the normal shotgun twice. This sends out a blast of compressed air, tossing anything within range up into the wild blue yonder. It too has a kickback, especially when you are against a wall. Use this in low gravity levels as a secondary means of propulsion. F. preventing items from getting stuck in lava. this is some code i added to items.qc to prevent the airfist from permanently (duration of level) ruining good powerups by blasting them into the lava, never to be heard from again. basically, lava will "eat" anything that falls into it, causing it to respawn at it's origional spawn points. Sometimes you can see where map makers origionally put their items, because they will respawn at that spot. G. Shooting nails THROUGH people Now, with the super nailgun (perforator), the nails that you shoot will hit another player or monster, and due to theit high velocity, will continue to travel straight through them, taking a good amount of blood with them. try it out on E4M4, where you have tough monsters and big open spaces to see the nails fly out afterwards. H. more special effects. basically i was messing around with temporary entities, and cam up with some cool effects. whenever you teleport, a big lightning bolt strikes the ground, leaving you as a result.. this looks cooler for telefrags, and is reminiscent of megaman. when you get a pentagram of protection, a red cloud surrounds you, marking you as protected. when you get quad, you KNOW you got quad. I. Chaingun I downloaded the chaingun modification from methods of destruction, and really liked the basic idea, as well as the cool model. so, i added it to my patch. It replaces the nailgun, which wasn't even a step up from the normal shotgun. the origional chaingun code was buggy (would crash the game on big levels) and i made my own. the result is a cool looking, balanced weapon that i believe should really take the place of the normal nailgun.. J. Smarter wizard. ok, this is an exaggeration, but the wizard is really evil now, as he dives towards you when he is gibbed with a rocket in a kamikaze run, and is now that much harder to hit. K. Stuff i forgot heh, i'm sure there might be something i am forgetting, since i've tweaked this patch so much in an effort to make it balanced, but new and fun. L. Rage mode Rage mode is when you are really really mad and ya wanna rip people apart with your axe. My inspiration was from the doom berserk pack, and i wanted something like that in quake. you use it thusly. hold down the q button. it will build your rage. building rage hurts. you have to build rage for 3 seconds. a message will appear indicating that you are enraged. Now, when you jump, you REALLY take off, and when you start swinging with your axe, you could really do some damage. after 90 seconds, you will "cool down", resuming everything to normal, but in those 90 seconds (about 3 times longer than your average "life" in quake) you can have some serious fun. the game remained balanced in a deathmatch test i did. (i personally feel that the rocket launcher is overbalanced in quake, and helped even the odd a bit by making the shooter of the rocket take more radiusdamage. he normally only takes half radius damage.. i upped it to 65% [this could go in the "things i forgot section]) M. Flares. What can you say. this camper/sniper deterrent is used to light up those dark places where people usually hide. it's a flare, and you throw one by hitting the e key. It lights up and goes out after 30 seconds. N. Decapitations lop someones head off with an AXE! what fun. just simply whip out that hunk of metal and let heads roll! just kill a player with an axe, and it will happen. the headless model came from the teamfortress mod. O. IDray Basically, this just allows you more detail as to the condition of the player in front of you. just look directly at someone and hit x. you will check out their physical appearance and look at how much armor they have. the conditions reported back to you will only be general, but now you can tell if that guy running away is mangled and barely alive, or trying to lure you into a dead end. (it's usually the first). P. CellShell This is a defensive item that uses 10 cells to put up a defensive shield in around you. It can only be used once in a ten second period of time. With it up, you are surround by a field of glowing dots an damage done to you is greatly reduced. use it by hitting the w key. Known Bugs: ------------ - There are currently no known bugs. :) Planned Stuff & Help Requests: ------------------------------- - I wanna make some maps for this.. if yer a mapmaker lookin for something to do, mail me and lemme have some maps ;) try and remember the jumping distance of a raged person. Versions: ---------- Lotta stuff in alpha, but never released. tho you could call rqf19.zip my "beta", my leap into quakec. Misc: ------ Copyright and Distribution Permissions --------------------------------------- Authors may NOT use these modifications as a basis for other publically available work. Unless they ask me first. Hehe };> You may distribute this Quake modification in any electronic format, provided it goes unmodified and includes all files found in the ZIP. You can only add it to a CD-Rom collection if you get permission from the author (me) first. Actura Software may not do anything with this mod. Availability: -------------- ftp.cdrom.com it'll prolly be put into the compilations dir. e-male me and ask. i'll prolly mail ya a copy. (that is if you WANT a huge file in yer e-mail..)